Backgrounds decide skill-tree access. Every recruited unit is generated with one background trait, and that background sets which main and sub skill trees the unit may pick from. Backgrounds also nudge the unit's starting talent rolls. This page lists all 41 backgrounds; the same trait-to-tree data is shown as a matrix on the Skill Trees page. Recruits of each race only start appearing at that race's own clan rank (Human 1+, Lizardman 1+, Elf 2+, Lycan 3+), so a background can never show up on a race before then - the rank badge below is the earliest rank the background can appear at all.
Main
Blunt
Bow
Fire Magic
Greatsword
Nature Magic
Shield
Spear
Sword
Water MagicSub
Blitz
Burst
Execution
Fortress
Guardian
Harmony
Stake
Tide
WarriorRaceHumanLizardmanElfLycanClan rank1+2+3+Not rolled
| Background | Main trees | Sub trees | Bonuses | Talent tendencies | Races | Recruitment rank | Where |
|---|---|---|---|---|---|---|---|
Beast Hunters make their living tracking dangerous monsters and massive beasts. | +10% Critical Chance-10% Dodge Chance | +10..30 Str+10..30 Will | - | Not rolled | Endrossi | ||
Beggars do whatever it takes to survive in extreme poverty.
Beggars do not suffer negative mood effects from food. | +2 Vision Range-0.02 Hunger Regeneration | -30..-10 Str-30..-10 Int | All | 1+ | Recruitment pool | ||
Blacksmiths forge and repair equipment through mastery of fire and hammer. | +20% Crafting Capability-20% Cooking Capability | +10..30 Str+10..30 Will | 1+ | Recruitment pool | |||
Butchers slaughter beasts with ruthless precision. | +10% Critical Damage Bonus-10% Dodge Chance | +30..50 Str+10..30 Con-30..-10 Int | 1+ | Recruitment pool | |||
Carpenters shape wood into structures, tools, and works of craftsmanship. | +20% Logging Capability-20% Mining Capability | +10..30 Will+10..30 Int | 1+ | Recruitment pool | |||
Carters travel treacherous roads, transporting people and goods to their destinations. | +20% Max Weight-20% Crafting Capability | +10..30 Str+10..30 Will | 3+ | Recruitment pool | |||
Chief Bodyguards are warriors who risk their lives to protect the chief. | +10% Max Health Total-10% Dodge Chance | +30..50 Str+30..50 Con-30..-10 Agi | 2+ | Recruitment pool | |||
City Guards act on orders to preserve peace in the city. | +10% Guard Chance-20% Gathering Capability | +10..30 Str+10..30 Will-30..-10 Int+10..30 Per | - | Not rolled | Lowell, Aldein | ||
Conscripts are fated to be forcibly sent to the battlefield. | +10..30 Con+10..30 Agi | 1+ | Recruitment pool | ||||
Born beneath an ill omen, the Cursed Child grew up surrounded by fear and superstition. | -10 Magic Resistance+10% Magic Attack Power | -30..-10 Con+10..30 Will+50..70 Int | All | 2+ | Recruitment pool | ||
A fugitive from the battlefield, still haunted by the fear of war. | +10% Critical Chance-20% Critical Damage Bonus | +10..30 Str+10..30 Will | 1+ | Recruitment pool | |||
Druids share a deep bond with nature and draw upon its power. | +10..30 Str+10..30 Will+10..30 Per | 2+ | Recruitment pool | ||||
Though stripped of title and land, the Exiled Lord still carries the bearing of a ruler. | +10..30 Str+30..50 Con-30..-10 Int+10..30 Agi | All | 2+ | Recruitment pool | |||
The exiled warrior left his home in defeat, fighting on as a wanderer. | +10% Max Health Total-10% Critical Chance | +30..50 Con-30..-10 Will+10..30 Agi | - | Not rolled | Kragas, Elyon | ||
Forest Keepers protect and nurture nature, their wisdom running deep. | +10..30 Str+10..30 Int | All | 1+ | Ameris, Edorrick, Thomas, Thomas, Thomas, Thomas +1 | |||
Gamblers enjoy risking it all for the sake of fate. | +10% Critical Chance-10% Hit Chance | +30..50 Per | 1+ | Rohan | |||
Gardeners nurture and care for the forest, preserving the balance of nature. | +15 Magic Resistance-50% EXP Gain Bonus | -30..-10 Con+30..50 Will+30..50 Agi | 2+ | Recruitment pool | |||
Hooligans thrive on lawlessness and chaos. | +10% Physical Attack Power-10% Dodge Chance | +30..50 Con-30..-10 Will+10..30 Per | All | 1+ | Tirus, Kane, Kane, Kane, Kane | ||
Hunters track their prey with agility and swift actions. | +10..30 Agi+10..30 Per | All | 1+ | Recruitment pool | |||
Mages wield the powers of the elements through knowledge and disciplined study. | +10% Magic Damage Dealt-10% Physical Damage Dealt | +10..30 Int+30..50 Per | 2+ | Recruitment pool | |||
Mercenaries are specialized warriors who fight for profit. | +10% Critical Chance+20% Stress Increase Bonus | +10..30 Str+10..30 Agi+10..30 Per | All | 2+ | Recruitment pool | ||
Messengers are entrusted with delivering important news and orders with speed and reliability. | +10 Movement Speed-20% Max Weight | +10..30 Will+10..30 Agi | All | 1+ | Recruitment pool | ||
Miners delve deep beneath the earth, extracting resources while building remarkable endurance. | +20% Mining Capability-20% Research Capability | +10..30 Str+10..30 Con | All | 1+ | Recruitment pool | ||
Night Watchmen patrol the streets while others sleep, keeping watch for danger. | +10..30 Con+10..30 Will+10..30 Per | 3+ | Recruitment pool | ||||
Noble Adventurers use their wealth and status to explore unknown lands and pursue discovery. | +10% Hit Chance-10% Dodge Chance | +10..30 Str-30..-10 Will+10..30 Int+30..50 Agi | All | 2+ | Recruitment pool | ||
Occultists study ancient texts and forbidden knowledge in search of hidden truths. | -15 Magic Resistance+10% Magic Attack Power | +10..30 Int+10..30 Per | - | Not rolled | Perion | ||
Peddlers trade various goods, constantly traveling the roads. | +10 Movement Speed-10% Guard Damage Reduction | +10..30 Will+10..30 Per | All | 1+ | Allachie | ||
Philosophers seek truth through profound contemplation. | +20% Research Capability-10% Physical Attack Power | -30..-10 Str+10..30 Will+50..70 Int | 2+ | Recruitment pool | |||
They trespass into forbidden zones, hunting under the law's blind spot. | +10% Dodge Chance-20% Max Weight | -30..-10 Con+30..50 Int+10..30 Agi | - | Not rolled | Liana, Liana, Vianola, Kuskyn | ||
Porters carry heavy loads, boasting great physical strength. | +20% Max Weight-10 Cooldown Reduction | +10..30 Con+10..30 Will | All | 1+ | Leo, Maxwell, Leo, Leo, Kasper, Leo +3 | ||
A prodigy blessed with extraordinary talent from a young age, burdened by the expectations of others. | -30..-10 Con+30..50 Will+30..50 Int | All | 2+ | Recruitment pool | |||
Scale Craftsmen are skilled artisans who craft intricate works from scales. | +30..50 Int+10..30 Agi | 2+ | Recruitment pool | ||||
Scouts move ahead of others, surveying the surroundings and detecting danger before it strikes. | +10..30 Str-30..-10 Con+10..30 Will+30..50 Agi | 2+ | Recruitment pool | ||||
Slaves endure a wretched existence, learning obedience and patience. | +10 Physical Resistance-25% Max Energy | -30..-10 Con-30..-10 Will | All | 1+ | Dronach | ||
Snake catchers hunt venomous serpents, risking their lives. | +10% Attack Speed-10% Guard Chance | +30..50 Agi | 1+ | Allachie | |||
Squires assist their masters with loyalty and hone their combat skills. | +10..30 Str+10..30 Will+10..30 Int | 2+ | Recruitment pool | ||||
Swamp Keepers are experts in surviving and managing swamp environments. | +10% Max Energy-10% Magic Attack Power | -30..-10 Str+30..50 Int+30..50 Agi | 2+ | Recruitment pool | |||
The tavern runner always treated people with a lively demeanor. | +10% Max Energy-20% Research Capability | -30..-10 Will-30..-10 Int+50..70 Agi | All | 2+ | Recruitment pool | ||
Thieves use their nimble hands to steal from others. | -30..-10 Con+30..50 Agi+10..30 Per | All | 1+ | Recruitment pool | |||
Undertakers prepare the dead for their final rest and see to their last rites. | +10..30 Will+10..30 Int | All | 1+ | Recruitment pool | |||
Wanderers live a life of freedom, settling nowhere. | +2 Vision Range-0.02 Energy Regeneration | -30..-10 Con+30..50 Will+10..30 Per | All | 1+ | Ameris |