Mucus Sprayer
Deals 80% of magic attack power as magic damage to all enemy targets within 6 range, and applies 1 Slow and Disturbance for 5 seconds. After 40 seconds, it crumbles and returns to nature.
An unpleasantly tangled mucus stifles the pulse of life, dragging all movement into a swamp.
Effects & keywords
Slow (on enemy): -30% Movement Speed-30% Movement Speed
Disturbance (on enemy): -25% Hit Chance-25% Hit Chance
How the math works
The attack routine runs on a one second tick. Each tick raises the plant's lifetime counter by one and lowers its attack counter by one; when the attack counter runs out the plant sprays and the counter is reset. The reset is a constant 4 compiled into the routine, and the counter starts at 2, so the first spray is the second tick and every spray after it is 4 ticks later.
Where it lands: The damage is figured from the summoner's Magic Attack: the plant is a building and carries no stat block of its own.
When it runs: Every second the plant stands, from the moment it is summoned until it crumbles.
What it applies to: Every spray the plant makes while it stands. The cadence is driven by the routine's own counter, not by a skill cooldown.
Worked numbers
| Seconds since it was summoned | Sprays landed |
|---|---|
| 2 | 1 |
| 6 | 2 |
| 10 | 3 |
| 20 | 5 |
| 40 | 10 |
Sprays landed by that moment.
Rule of thumb: Every 4 seconds it stands is one more spray, with the first at 2 seconds.
Things the tooltip does not tell you
- The 4 second cadence is in neither the tables nor the in-game description: the reset is a constant compiled into the attack routine, so no data change can move it.
- The attack counter starts at 2 rather than at the interval, so the opening spray comes twice as fast as the ones that follow.
How it interacts with other effects
- A spray lands every 4 seconds, which is shorter than the Slow and Disturbance each spray applies last, so an enemy that stays in range keeps both of them up with no gap.
- Snatching Prey, the plant's other attack, is a triggered skill on its own cooldown and does not share this cadence.
Read out of the game binary of build 24354931. AFFECTER_MucusSprayer.Passive_MucusSprayerAttack.<AttackRoutine>d__8$$MoveNext@0x976fc4
Effects
Raw values: 6, 80, 5, 1, 40
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | yes |
| Building attachable | yes |
Referenced by
Buildings (default trait):
Mucus Sprayer
Obtained from
Buildings: Default trait of
Mucus Sprayer