DungeonSettlers.wiki

Small Mud Slime

Small Mud Slime icon

Small Mud Slime

UNIT_MudSmallSlime · Enemy Anomaly DefaultEnemy

A Creature that lives in the cave.

Variants
Small Mud Slime variant
Small Mud Slime
Base form
Abyss Small Mud Slime variant
Abyss Small Mud Slime
Abyss variant

Traits & skills

TRAITS
Liquid Monster - Ignores Bleeding and increases health regeneration by 3
Muddy - When basic attacking, inflict Slow to the opponent for 3 seconds.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical11287088105
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP1700
Physical attack72
Magic attack16
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance33.3%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP850 (50%)
Body HPHP850 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP24

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone12×3.23%
ItemAmountChance
Slime Jelly50%
Kill EXP: 24

How it appears

Splits from Medium Mud Slime - when weakened / at low HP, onto adjacent empty tiles.