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Challenger Gloth

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Challenger Gloth icon

Challenger Gloth

UNIT_ChallengerGloth · Enemy Beast DefaultEnemy

A beast that lives in caves. It is hardier than other males, and the more blood it loses, the more fiercely its eyes burn red.

Variants
Challenger Gloth variant
Challenger Gloth
Base form
Abyss Challenger Gloth variant
Abyss Challenger Gloth
Abyss variant

Traits & skills

TRAITS
Gloth Swarm - When the number of fighting Glots becomes low, they call upon the herd for help.
Ferocity - Physical attack power increases by 10% of lost health.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room
Physical
Charges, dealing physical damage equal to 100% of Physical Attack Power to the target,
applying Stun for 2 seconds, and applying 2 Bleeding for 10 seconds.
  • Stun (on enemy): Unable to act for a brief period.
  • Bleeding (on enemy): 5 physical damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 99). Example: 10 stacks = 50 physical damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Physical Resistance still cuts it (x 100 / (100 + resistance)).
Gloth Charge range and area on a dungeon room
Gloth calls out to its companions. Used when there are two or fewer Gloths in the current battle.
Self only

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical1951127159190
Gloth Charge 100% physical + Bleeding1951127159190

Burning and Bleeding deal a flat amount per tick, so the attack-power scaling of the difficulty tiers above does not apply to them. Each tick still goes through the normal damage step: Burning is reduced by magic resistance and Bleeding by physical resistance.

Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP4400
Physical attack130
Magic attack16
Attack speed0.3
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance16.7%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP2200 (50%)
Body HPHP2200 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternMaleGloth
BehaviourDefaultEnemy
On-death EXP88

Drops

ItemAmountChance
Intermediate Mana Stone1×32.26%
Intermediate Mana Stone2×3.23%
ItemAmountChance
Hard Shell10×25.81%
Mid-Grade Fire Essence1×9.68%
Kill EXP: 88

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn
Charge
Charge Start
Howl

Sprite animations extracted from the game's AnimatorController (CG_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat / Hard Combat rooms of Festering Burrow from phase 4 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase4 Combat1Festering Burrow4Combat1504× Challenger Gloth
Phase4 Combat2Festering Burrow4Combat1503× Challenger Gloth, 2× Mud Slogel
Phase4 Hard Combat1Festering Burrow4HardCombat3004× Challenger Gloth, 2× Female Gloth
Phase4 Hard Combat2Festering Burrow4HardCombat3004× Challenger Gloth, 2× Mud Slogel, 1× Female Gloth