Fire Missile
For 20 seconds, changes the basic attack to deal 100% of Magic Attack Power as magic damage to the target and applies 2 Burning for 10 seconds.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
Damage
Granted by
Items:
Fire Wooden Staff
Fire Bloodwood Staff
Fire Bone Staff
Fire Carapace Staff
Fire Arcron Staff
Fire Copper Staff
Fire Tin Staff
Fire Bronze Staff
Fire Iron Staff
Red Crystal Wood Staff
Red Crystal Bloodwood Staff
Red Crystal Bone Staff
Red Crystal Carapace Staff
Garnet Arcron Staff
Garnet Copper Staff
Garnet Tin Staff
Garnet Bronze Staff
Red Crystal Iron Staff
Numbers
| Range | 5 |
| Start delay | 0s |
| End delay | 0s |
| Cooldown | 20s |
| Duration | 5s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 20, 100, 10, 2 |
Time spans in the description above (buff uptime, burn duration) are read from the skill's raw values and can differ from this Duration field, which is the skill's own separate duration timer.
Range and area
This skill is cast on the caster itself. It has no target tile and no area, so there is nothing to aim: it always affects the unit that uses it.
Skill animation
The skill's effect animation, extracted from the game sprites. Frame timing is approximate.