Fire Missile
SKILL_FireMissile · Active Self
For 20 seconds, changes the basic attack to deal 130% of Magic Attack Power as magic damage to the target and applies 3 Burning for 10 seconds.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
3
Damage
Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 125 magic per target
= MAtk 89.3 x 130% x 1.076 crit
Versus benchmark
23.1% of Acid Slogel HP
Damage per second 79.9 per second (at attack speed)
Per cast range 125 direct only, up to 215 per hit target with the full 90 burn damage from one application.
Damage over time Applies 3 Burning = 9 damage/second (3/stack/s x 3 stacks) for 10 s = 90 total per application, before resistance. It is flat (attack power does not change it). It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8. Re-applied on each hit: at this caster's attack speed (0.6/s) about 19.2 stacks stay up, for ~57.6/s sustained.
Versus median 1x the median magic active per cast
Buff window taken from the description, not the unreliable Duration column.
Burning skips Barrier and never misses, but the target's Magic Resistance still cuts each tick.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Granted by
Numbers
| Range | 5 |
| Start delay | 0s |
| End delay | 0s |
| Cooldown | 20s |
| Duration | 20s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 20, 130, 10, 3 |
Time spans in the description above (buff uptime, burn duration) are read from the skill's raw values and can differ from this Duration field, which is the skill's own separate duration timer.
Range and area
Self only
This skill is cast on the caster itself. It has no target tile and no area, so there is nothing to aim: it always affects the unit that uses it.
Skill animation
The skill's effect animation, extracted from the game sprites. Frame timing is approximate.