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Fire Missile

Fire Missile icon

Fire Missile

SKILL_FireMissile · Active Self

For 20 seconds, changes the basic attack to deal 100% of Magic Attack Power as magic damage to the target and applies 2 Burning for 10 seconds.

Effects & keywords

  • Burning (on enemy): 3 magic damage per stack, every second, ignoring defense and shields (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second. Duration is set by the applying skill.
3energy

Damage

Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 96 magic per target
= MAtk 89.3 x 100% x 1.076 crit
Versus benchmark 17.8% of Acid Slogel HP
Damage per second 61.5 per second (at attack speed)
Per cast range 96 direct only, up to 156 per hit target with the full 60 burn damage from one application.
Damage over time Applies 2 Burning = 6 damage/second (3/stack/s x 2 stacks) for 10 s = 60 total per application. It is flat (ignores resistance and attack power). Re-applied on each hit: at this caster's attack speed (0.6/s) about 12.8 stacks stay up, for ~38.4/s sustained.
Versus median 1x the median magic active per cast
Buff window taken from the description, not the unreliable Duration column.
The game calls Burning defense-ignoring in English and barrier-ignoring in Korean; raw numbers shown ignore the difference.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Numbers

Range5
Start delay0s
End delay0s
Cooldown20s
Duration5s
Energy cost3
Durability cost2 (Primary)
Required equipmentFire Staff
Skill points to learn0
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values20, 100, 10, 2

Time spans in the description above (buff uptime, burn duration) are read from the skill's raw values and can differ from this Duration field, which is the skill's own separate duration timer.

Range and area

Self only

This skill is cast on the caster itself. It has no target tile and no area, so there is nothing to aim: it always affects the unit that uses it.

Skill animation

The skill's effect animation, extracted from the game sprites. Frame timing is approximate.