Observe Perion
Event_Npc11 · NPC talk Perion repeatable
Trigger
| Start condition |
|
| Cooldown | none |
| Repeatable | yes |
| Role | Quest scene |
| Where | Base |
| Type | Npc |
| Keyword | PerionDefault |
| Start node | NodeN1100 |
Availability
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.
What happens
No decision to make here: one button, and this is what it does.
Nothing changes: this scene is text only.
Dialog graph - 1 node
Node NodeN1100 (Normal) - start
He is examining the golem wreckage.
He looks very tired.
Choice Leave ChoiceN11000
No action (ends the event).