Log
A sturdy yet lightweight type of wood.
A well-known material suited to many uses.
How to obtain
Drops & gathering
- Small Twisted Tree Fixed (100% ×4) - from
Small Twisted Tree (resource node) in VeilSilence floors 2-5 (~10% per floor) - Large Twisted Tree Fixed (100% ×6) - from
Large Twisted Tree (resource node) in VeilSilence floors 2-5 (~10% per floor) - Twisted Bush Fixed (100% ×3) - from
Twisted Bush (resource node) - Luma Tree Fixed (100% ×4) - from
Luma Tree (resource node) in Tutorial floors 1-4 (~100% per floor); VeilSilence floors 1-5 (~100% per floor) - Luma Tree Random (17.65% ×2) - from
Luma Tree (resource node) in Tutorial floors 1-4 (~100% per floor); VeilSilence floors 1-5 (~100% per floor) - Wagon Fixed (100% ×10) - from
Empty Wagon (resource node),
Empty Wagon (resource node),
Empty Wagon (resource node),
Empty Wagon (resource node),
Empty Wagon (resource node) - Dust Root Fixed (100% ×4) - from
Dustroot <Stage 3> (resource node) - Dust Root Growth2 Fixed (100% ×8) - from
Dustroot <Stage 2> (resource node) - Small Dust Root Fixed (100% ×10) - from
Small Dust Root (resource node) in FesteringBurrow floors 1-4 (~100% per floor) - Large Dust Root Fixed (100% ×20) - from
Large Dust Root (resource node) in FesteringBurrow floors 1-4 (~100% per floor) - Easy Support Wagon Wood Fixed (100% ×40) - from
Generous support wagon - Normal Support Wagon Wood Fixed (100% ×20) - from
Support wagon - Hard Support Wagon Wood Fixed (100% ×10) - from
Poor support wagons - Very Hard Support Wagon Wood Fixed (100% ×3) - from
Minimal Support Wagon - Devastation Support Wagon Wood Fixed (100% ×2) - from
Empty Support Wagon - Event Supply Box Fixed3 (100% ×30) - from
SupplyBox - R1 Wooden Crate Random2 (50% ×15) - from
Broken Wagon,
Cargo Bundle 1,
Cargo Bundle 2,
Wooden Crate in VeilSilence floors 2-5 (~10% per floor)
Merchants
- Guild Merchant1 - stock chance 100%, qty 30–45, price -25%…+25%
- Guild Merchant2 - stock chance 100%, qty 30–45, price -25%…+25%
- Guild Merchant3 - stock chance 100%, qty 30–45, price -25%…+25%
- Veil Silence Merchant - stock chance 100%, qty 30–45, price -25%…+25%
Farming
Starting items
- Test Setting scenario starting kit ×5
- Test Setting scenario starting kit ×5
- Test Setting scenario starting kit ×5
- Test Setting scenario starting kit ×5
Used in
Crafting ingredient
- 3×
Wood Plank per (at Carpenter Workstation) - 10×
Wood Stick per (at Carpenter Workstation) - 6×
Wooden Sword per (at Basic Workstation / Carpenter Workstation) - 4×
Wooden Club per (at Basic Workstation / Carpenter Workstation) - 6×
Wooden Bow per (at Basic Workstation / Carpenter Workstation)
Wooden Arrow per (at Basic Workstation / Carpenter Workstation)- 6×
Wooden Helmet per (at Carpenter Workstation) - 10×
Wooden Armor per (at Carpenter Workstation) - 2×
Torch per (at Basic Workstation) - 6×
Wooden Shield per (at Carpenter Workstation) - 12×
Basic Camping Kit per (at Basic Workstation)
Repairs
- Repairs
Wooden Club (needs 2) - Repairs
Wooden Dagger (needs 2) - Repairs
Wooden Sword (needs 3) - Repairs
Wooden Axe (needs 3) - Repairs
Wooden Bow (needs 3) - Repairs
Wooden Great Sword (needs 5) - Repairs
Wooden Spear (needs 5) - Repairs
Fire Wooden Staff (needs 5) - Repairs
Water Wooden Staff (needs 5) - Repairs
Nature Wooden Staff (needs 5) - Repairs
Red Crystal Wood Staff (needs 5) - Repairs
Blue Crystal Wood Staff (needs 5) - Repairs
Green Crystal Wood Staff (needs 5) - Repairs
Wooden Helmet (needs 3) - Repairs
Wooden Armor (needs 5) - Repairs
Torch (needs 1) - Repairs
Wooden Shield (needs 3)
Buildings
- 6×
Basic Workstation for (construction) - 8×
Carpenter Workstation for (construction) - 10×
Research Station for (construction) - 2×
Log Wall for (construction) - 3×
Log Door for (construction) - 2×
Wood Barricade for (construction)
Log Floor for (construction)
Wood Fence for (construction)- 2×
Torch Stand for (construction) - 6×
Camp Fire for (construction) - 6×
Consumable Storage for (construction) - 6×
Resource Storage for (construction) - 6×
Equipment Storage for (construction) - 6×
Food Storage for (construction) - 6×
Projectile Storage for (construction) - 6×
Wood Pile for (construction) - 6×
Flower Pot for (construction) - 2×
Wooden Pillar for (construction) - 6×
Drying Rack for (construction) - 8×
Repair Stand for (construction) - 8×
Dungeon Repair Stand for (construction)
Decorative for (construction)
Decorative for (construction)
Small Mana Generator for (construction)
Settlement Start Pack for (construction)
Rags And Wastes for (construction)- 5×
Bed for (construction)
Stats
| Price | 6 gold |
| Sell value | 3 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 0.5 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Large Twisted Tree
A large tree twisted into a grotesque shape.
A massive tree stands, contorted in strange forms.
On deconstruct / gather
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 500 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
Also part of scenario starting kits: Test Setting (1×), Test Setting (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×)
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Small Twisted Tree
A small tree twisted in a peculiar way.
Small but emanating an ominous presence.
On deconstruct / gather
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 500 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
Also part of scenario starting kits: Test Setting (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×)
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Twisted Bush
A bush grown in strange forms.
A bush exuding an eerie aura.
On deconstruct / gather
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 300 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
Also part of scenario starting kits: Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Test Setting (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Easy (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Normal (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Build Hard (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Temp Tuto Skip (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv1 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv2 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv3 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×), Balance Test Lv4 (1×)
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Empty Wagon
This is an empty wagon
If you disassemble it, you might find something useful.
Default traits
On deconstruct / gather
Node
| Footprint | 5×4 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
Resource node: Empty Wagon
This is an empty wagon
If you disassemble it, you might find something useful.
Default traits
On deconstruct / gather
Node
| Footprint | 5×4 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
Resource node: Empty Wagon
This is an empty wagon
If you disassemble it, you might find something useful.
Default traits
On deconstruct / gather
Node
| Footprint | 5×4 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
Resource node: Empty Wagon
This is an empty wagon
If you disassemble it, you might find something useful.
Default traits
On deconstruct / gather
Node
| Footprint | 5×4 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
Resource node: Empty Wagon
This is an empty wagon
If you disassemble it, you might find something useful.
Default traits
On deconstruct / gather
Node
| Footprint | 5×4 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
Resource nodes these nodes yield several items, so they keep their own pages
Dustroot <Stage 2> (resource node)
Dustroot <Stage 3> (resource node)
Luma Tree (resource node) in Tutorial floors 1-4 (~100% per floor); VeilSilence floors 1-5 (~100% per floor)
Small Dust Root (resource node) in FesteringBurrow floors 1-4 (~100% per floor)
Large Dust Root (resource node) in FesteringBurrow floors 1-4 (~100% per floor)