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Gossgoal returns stronger. Need to set up via stat variation, not just combination.

Steam

Gossgoal returns stronger. Need to set up via stat variation, not just combination.

DUNGEONROOM_Abyss_Common_Combat_Floor10 · Combat

Room map

Gossgoal returns stronger. Need to set up via stat variation, not just combination. map

Rendered from the game's real floor, wall and decoration tiles for this template. Edges without a wall are doorways where corridors connect this room to its neighbours. Monster, item and NPC spawn points are not shown.

Overview

RegionAbyss
Room typeCombat
Deco styleAbyss_Standard
Available phases10
Template weight100

Generation odds by floor

FloorChance on floorExpected copiesWeight shareShare of weightTemplates in pool
Floor 10100%1100 / 100100.0%1

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

"Expected copies" is the average number of this room per simulated floor; a floor can hold the same template more than once.

Each floor of the region uses a pool of Combat room templates. The game shuffles the pool by a weighted draw (template weight, at least 1) and hands every candidate to the layout engine, which places one while it solves the floor. "Share of weight" is this template's share of that draw, not a measured pick rate.

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