Royal Jelly
ITEM_RoyalJelly Rare Consumable
Taking a bite makes you feel like your whole body is energized.
On use
Royal Jelly
Grants:
Royal Jelly Consumption (on allies): A state of overflowing vitality and heightened Mood after consuming Royal Jelly.+3 Mood+0.2 Energy Regeneration
How to obtain
Drops & gathering
- Bee Hive Tree1 (100%) - from
Bee Hive Tree (resource node) in VeilSilence floor 1 (~24% per floor)
Stats
| Price | 60 gold |
| Sell value | 30 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 3 |
| Max stack | 20 |
| Durability | 600 |
| Hunger restored | 5 |
| Mood when eaten | +3 (for 600s) |
| Edible | yes |
Resource node: Bee Hive Tree
A tree with beehives full of honey.
The sweet scent of honey spreads throughout the forest.
Default traits
Indestructible Building
Beehive - Spawns 2 every 8 seconds, up to a maximum of 10.
On deconstruct / gather
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Event Bee Hive Tree | VeilSilence | Event | 1 | 1× | F1 24% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.