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Sentinel Smite

Sentinel Smite icon

Sentinel Smite

SKILL_SentinelSmite · Active Magic Melee SingleHostile

Slams down with a powerful surge of magic, dealing damage equal to 200% of Magic Attack Power to the target and enemies adjacent to it.

Range in context

Sentinel Smite range and area shown on a dungeon room
131 magic damage / target
15s

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Abyss Chain Knight SentinelAbyss F1950133332415498
Chain Knight SentinelFestering Burrow F553140351439527
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range1
Start delay0.2s
End delay1s
Cooldown15s
Energy cost0
Skill points to learn5
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values200

Range and area

Range and area of Sentinel Smite

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.