Meanness
AFFECTER_Meanness · Individual Common
Prioritizes attacking the target with the lowest Current Health.
Nature does not forgive those who are both weak and naive.
Effects
Prioritizes attacking the target with the lowest Current Health.
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Units (default trait):
Goblin Brawler
Goblin Rider
Abyss Goblin Brawler
Abyss Goblin Rider
Obtained from
Innate: A unit's innate trait. - carried by
Goblin Brawler
Goblin Rider
Abyss Goblin Brawler
Abyss Goblin Rider