Tech Book
ITEM_TechBook Common Resource
A research book compiling complex theories and formulas.
Consumed to unlock new research.
A book filled with various theories, formulas, and diagrams.
How to obtain
Drops & gathering
- Easy Support Wagon Tech Book Fixed (100% ×8) - from
Generous support wagon - Normal Support Wagon Tech Book Fixed (100% ×7) - from
Support wagon - Hard Support Wagon Tech Book Fixed (100% ×5) - from
Poor support wagons - Very Hard Support Wagon Tech Book Fixed (100%) - from
Minimal Support Wagon - Devastation Support Wagon Tech Book Fixed (100%) - from
Empty Support Wagon - R1 Newbie Treasure Chest Random (50%) - from
Modest Treasure Chest in VeilSilence floors 1-5 (~24% per floor) - R1 Modest Treasure Chest Random (33.33% ×2) - from
Modest Treasure Chest in VeilSilence floors 1-4 (~61% per floor) - R1 Sturdy Treasure Chest Random (38.46% ×2) - from
Sturdy Treasure Chest in VeilSilence floors 1-4 (~26% per floor) - R1 Luxurious Treasure Chest Random (50% ×4) - from
Luxurious Treasure Chest in VeilSilence floors 1-4 (~9% per floor) - R2 Modest Treasure Chest Random (18.75% ×2) - from
Modest Treasure Chest in FesteringBurrow floors 1-4 (~59% per floor) - R2 Sturdy Treasure Chest Random (38.46% ×3) - from
Sturdy Treasure Chest in FesteringBurrow floors 1-4 (~26% per floor) - R2 Luxurious Treasure Chest Random (50% ×6) - from
Luxurious Treasure Chest in FesteringBurrow floors 1-4 (~9% per floor) - R2 Wooden Crate Random2 (50% ×2) - from
Wooden Crate in FesteringBurrow floors 1-5 (~35% per floor) - Ancient Forest Bookshelf Random (90.91%, 9.09% ×2) - from
Ancient Forest Bookshelf in VeilSilence floors 2-5 (~100% per floor),
Ancient Forest Bookshelf (Side) - Junk Heap1 (7.69%) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - Junk Heap6 (7.69%) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - Junk Heap9 (7.69%) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - Junk Heap11 (7.69%) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - Junk Heap14 (7.69%) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - Junk Heap16 (7.69%) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - Junk Heap19 (7.69%) - from no known source unsourced pool
- R1 Dungeon Core Fixed2 (100% ×3) - from
Dungeon Core <Replica> (resource node) in VeilSilence floor 3 (~91% per floor) - R2 Dungeon Core Fixed2 (100% ×5) - from
Dungeon Core <Replica> (resource node) in FesteringBurrow floor 3 (~100% per floor) - R1 Codex Fixed (100% ×3) - from no known source unsourced pool
Merchants
- Guild Merchant2 - stock chance 50%, qty 2–3, price -100%…-50%
- Guild Merchant3 - stock chance 50%, qty 4–6, price -100%…-50%
- Veil Silence Merchant - stock chance 50%, qty 2–3, price -25%…+25%
- Festering Burrow Merchant - stock chance 50%, qty 2–3, price -25%…+25%
Dungeon events
- Event Expedition Support (3) ×8 - "We need technical support."
- Event Goblin Mural ×4 - "Leave"
- Event Discarded Specimen ×3 - "Leave"
- Event Acid Insect Investigation Complete ×2 - "That is quite perplexing."
- Event Spore Insect Investigation Complete ×2 - "I think that helped..."
- Event Meat Grub Investigation Complete ×4 - "Ah, I see."
- Event Hell Leech Acquisition Complete ×4 - "Then I'll be on my way."
Starting items
- Test Setting scenario starting kit ×100
Used in
Research
- Wood Processing II to research
- Wooden Housing to research
- Hunting Processing to research
- Basic Alchemy to research
- Textile Processing to research
- Basic Cuisine to research
- 2× Bonfire to research
- 2× Campsite Setup to research
- 2× Bone Processing to research
- 2× Carapace Processing II to research
- 2× Staff Crafting to research
- 2× Relief Rations to research
- 2× Basic Farming to research
- 2× Basic Monster Cuisine to research
- 3× Metal Processing to research
- 3× Advanced Wooden Housing to research
- 3× Bone Processing II to research
- 3× Carapace Processing III to research
- 3× Dark Thorn Vine Purification to research
- 3× Arcron Processing to research
- 3× Improved Grass Porridge to research
- 3× Drying to research
- 4× Basic Crafting to research
- 4× Stone Housing to research
- 4× Leather Processing to research
- 4× Intermediate Storage to research
- 4× Improved Cuisine to research
- 4× Underground Monster Cuisine to research
- 4× Advanced Stone Housing to research
Stats
| Price | 100 gold |
| Sell value | 50 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 3 |
| Max stack | 20 |
| Durability | 600 |
Resource nodes these nodes yield several items, so they keep their own pages
Dungeon Core <Replica> (resource node) in VeilSilence floor 3 (~91% per floor)
Dungeon Core <Replica> (resource node) in FesteringBurrow floor 3 (~100% per floor)
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor)
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor)
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor)