Abyss Chain Knight Sentinel
An entity of the Abyss in the form of a Chain Knight Sentinel.
Traits & skills
6 skills · click to collapse

The caster is affected by the target's Taunt for 2 seconds.
Applies Rooting for 1 seconds and Slow for 3 seconds to the target.
Taunt (on
Abyss Chain Knight Sentinel): Attack the target that taunted you first.
Rooting (on enemy): Unable to move from the current position.
Slow (on enemy): -30% Movement Speed-30% Movement Speed


Rooting (on enemy): Unable to move from the current position.

Health Boost (on
Abyss Chain Knight Sentinel): Restores 10 Current Health per stack every second.
Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 700 | 852 | 1,218 | 1,370 | 1,522 | |
| 236 | 287 | 410 | 461 | 512 | |
| 606 | 738 | 1,054 | 1,185 | 1,317 | |
| 848 | 1,033 | 1,475 | 1,660 | 1,844 |
Combat stats
| Max HP | 76000 |
| Physical attack | 280 |
| Magic attack | 360 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 10% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 60% |
| Magic resistance | 60% |
| Move speed (100 = normal) | 110 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 2×2 |
| Sprite height | 2.35 |
| Blood type | None |
| Combat pattern | ChainKnight |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
Animations
Sprite animations extracted from the game's AnimatorController (CKS_Controller). Frame timing is approximate.
Appears in rooms
Spawns only in the Combat room ChainKnight returns stronger. Need to set up via stat variation, not just combination. in Abyss: one appears here per visit. The room itself is on floor 20 in 100% of simulated floors.
| Room | Region | Room type | Floors | Chance on floor |
|---|---|---|---|---|
| ChainKnight returns stronger. Need to set up via stat variation, not just combination. | Abyss | Combat | 20 | F20 100% |
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.