Chain Knight Sentinel

Units & Monsters ยท UNIT_AbyssChainKnightSentinel

Chain Knight Sentinel

UNIT_AbyssChainKnightSentinel ยท Enemy Abyss DefaultEnemy

An officer-grade Sentinel developed by the empire to safeguard its dungeons. Unlike mass-produced units, each Chain Knight was individually crafted, possessing unique judgment and combat behavior.

Variants

Chain Knight Sentinel
Base form
Chain Knight Sentinel
Abyss variant

Abyss-corrupted monsters in the Infinite Abyss share the base form's art with an abyssal tint; stats differ.

Combat stats

Max HP20000
Physical attack110
Magic attack170
Attack speed0.4
Critical chance8%
Physical resistance50 (33.3% dmg reduction)
Magic resistance50 (33.3% dmg reduction)
Movement speed110
Vision range8
Body HP ratio (head)50%
Body HP ratio (body)50%
Size (Wร—H)2ร—2
Sprite height2
Blood typeNone
Combat patternChainKnight
BehaviourDefaultEnemy
On-death EXP0

Traits & skills

TRAITS
Boss Monster - This is a boss-grade monster.
Fortitude - Ignores Stun and knockback effects.
Bleed Immunity - Grants immunity to Bleeding.
Sentinel's Warning - A warning issued before countermeasures are initiated.
Ensnaring Chains - If no adjacent enemy is present for 2 seconds, throws chains at the farthest enemy and pulls them closer.
Soul Chain - When health falls below 35%, using a skill applies Fracture to the target for 10 seconds.
Maintain Order - If there are no adjacent enemies for 5 seconds or longer, or after using Chain Grab, it uses Sentinel Smite.
SKILLS
Sentinel Warning - Warns intruders for a set period of time
Chain Hit - Deals physical damage equal to 100% of Physical Attack Power and magic damage equal to 100% of Magic Attack Power.
Chain Grab - Throws a chain at the target, dealing physical damage equal to 100% of Physical Attack Power and pulling the target to an adjacent position. The caster is affeโ€ฆ
Sentinel Smite - Slams down with a powerful surge of magic, dealing damage equal to 200% of Magic Attack Power to the target and enemies adjacent to it.
Phantom Chain - Summons chains of souls to all nearby enemies, striking the chained targets with magic lightning every second for 3 seconds, dealing damage equal to 100% of Maโ€ฆ
Auto Repair - The Sentinel gains 30 Health Boost for 10 seconds.

Drops

No item drops.
Kill EXP: 0

Spawns

No spawn group or room placement found - likely unreleased or event-only.
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