Exposed Flaw
Cannot dodge attacks and critical hits are guaranteed for the remaining hits.
How the math works
The hit gets the AlwaysHit and AlwaysCritical flags, then one stack of Exposed Flaw is removed.
When it runs: Runs while each hit's numbers are set up, for every hit on the unit that has an attacker.
What it applies to: One stack covers one hit. Flow Seeker gives 1 stack, so only the next hit on the target is a sure crit. Deadly Fear gives 3 stacks, so the next three hits are.
Things the tooltip does not tell you
- A physical hit can still be guarded; guard is checked before crit, so a guarded hit is not a crit, and it still uses up a stack (see the hit rules in fight_hit_rules).
- AlwaysHit skips the to-hit roll, so the target cannot dodge it. A target with Invincibility is still missed.
- Any attacker uses the stack, not only the one who applied it.
Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_ExposedFlaw.Passive_ExposedFlaw$$OnEnable@0x96C8C0, Refactor.Combat.AffecterRelated.AFFECTER_ExposedFlaw.Passive_ExposedFlaw$$OnDamage@0x96CA80, Refactor.Combat.AffecterRelated.AFFECTER_ExposedFlaw.Passive_ExposedFlaw.<RomveAffecter>d__3$$MoveNext@0x96CC28, Refactor.Combat.SkillRelated.SKILL_FlowSeeker.Passive_FlowSeeker.<AddAffecterRoutine>d__3$$MoveNext@0x93912C, Refactor.Combat.SkillRelated.SKILL_DeadlyFear.<SkillRoutine>d__0$$MoveNext@0x8FEB88, Refactor.Combat.ExecutionProcess.DamageSimulator$$CalculateResult@0x94B2E8
Effects
Properties
| Max stack | Stacks up to 99 |
| Polarity | Negative |
| Has duration | yes |
| Absolute (can't be removed) | no |
| Exposed to player | yes |
| Building attachable | no |
Obtained from
Player skills:
Slay
Deadly Fear
Flow Seeker