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Exposed Flaw

Steam
Exposed Flaw icon

Exposed Flaw

AFFECTER_ExposedFlaw · None Negative Visible in game

Cannot dodge attacks and critical hits are guaranteed for the remaining hits.

How the math works

The hit gets the AlwaysHit and AlwaysCritical flags, then one stack of Exposed Flaw is removed.

When it runs: Runs while each hit's numbers are set up, for every hit on the unit that has an attacker.

What it applies to: One stack covers one hit. Flow Seeker gives 1 stack, so only the next hit on the target is a sure crit. Deadly Fear gives 3 stacks, so the next three hits are.

Things the tooltip does not tell you

  • A physical hit can still be guarded; guard is checked before crit, so a guarded hit is not a crit, and it still uses up a stack (see the hit rules in fight_hit_rules).
  • AlwaysHit skips the to-hit roll, so the target cannot dodge it. A target with Invincibility is still missed.
  • Any attacker uses the stack, not only the one who applied it.

Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_ExposedFlaw.Passive_ExposedFlaw$$OnEnable@0x96C8C0, Refactor.Combat.AffecterRelated.AFFECTER_ExposedFlaw.Passive_ExposedFlaw$$OnDamage@0x96CA80, Refactor.Combat.AffecterRelated.AFFECTER_ExposedFlaw.Passive_ExposedFlaw.<RomveAffecter>d__3$$MoveNext@0x96CC28, Refactor.Combat.SkillRelated.SKILL_FlowSeeker.Passive_FlowSeeker.<AddAffecterRoutine>d__3$$MoveNext@0x93912C, Refactor.Combat.SkillRelated.SKILL_DeadlyFear.<SkillRoutine>d__0$$MoveNext@0x8FEB88, Refactor.Combat.ExecutionProcess.DamageSimulator$$CalculateResult@0x94B2E8

Effects

Cannot dodge attacks and critical hits are guaranteed for the remaining hits. Each stack of Exposed Flaw makes the next hit on the unit land and crit, then that stack is used up.

Properties

Max stackStacks up to 99
PolarityNegative
Has durationyes
Absolute (can't be removed)no
Exposed to playeryes
Building attachableno

Obtained from