DungeonSettlers.wiki

Leveling & Experience

Steam

Units gain experience from expeditions and combat and level up on a fixed ladder. The ladder is defined up to level 12. In this build a unit stops at level 5 (the game's current-build cap).

At a glance

Ladder defined up to level12
Unit level cap in this build5
XP to reach each next levelLevel 2: 30Level 3: 250Level 4: 567Level 5: 1'017Level 6: 1'600Level 7: 2'315Level 8: 3'167Level 9: 4'153Level 10: 5'273Level 11: 6'531Level 12: 7'926
Mana-stone grade by levellevels 2 to 4: Lesser Mana Stone (4, 24, 72 per prayer)level 5: Intermediate Mana Stone (4 per prayer)levels 6 to 10: Greater Mana Stone (24, 72, 4, 24, 72 per prayer)levels 11 to 12: Supreme Grade Mana Stone (4, 24 per prayer)
Offering: Least0.5x mana-stone cost, 1x stat gain
Offering: Ordinary1x mana-stone cost, 1.2x stat gain
Offering: Plentiful2x mana-stone cost, 1.5x stat gain

The XP ladder

The experience required to reach the next level climbs on a roughly quadratic curve. The full ladder, one level per line, is in At a glance above. The table holds one more value, 9'457, for level 12 itself, where there is no further level to reach.

The level-up prayer

RuleLeveling is not automatic. When a unit has enough experience you perform a level-up prayer. The prayer consumes mana stones and lets you pick an inscription and pour points into stats.

The mana-stone type required climbs with level. The grade and the amount for every level are in At a glance above.

Stones per prayer

The base quantity cycles 4 / 24 / 72 across the whole ladder, independent of the grade band.

Watch outGreater Mana Stone first appears when reaching level 6, and no table in this build - drop, recipe, merchant, event or quest - hands it to you.

Offering tiers

When you pray you also choose an offering tier. The tier trades mana-stone cost against the size of your stat gains. See At a glance above and the Talents article.