Sniping Shot
SKILL_SnipingShot · Active Physical Ranged SingleHostile
Fires an arrow, dealing physical damage equal to 180% of Physical Attack Power. Damage increases by 30% of Physical Attack Power * distance from the target.
3
Damage
Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 211 physical per target
= 181 physical + 30 physical
Versus benchmark
39.1% of Acid Slogel HP
Damage per energy 70.4 per energy (3 energy)
Damage per second 15.2 per second (from the 15 s cooldown)
Versus median 1.3x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 8 |
| Start delay | 0.2s |
| End delay | 0.2s |
| Cooldown | 15s |
| Energy cost | 3 |
| Durability cost | 2 (Primary) |
| Ammo | Arrow ×1 |
| Required equipment | Bow |
| Skill points to learn | 8 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 180, 30 |
Range and area

Blue caster; light blue range (8 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
Prerequisites
Unlocks:
Headshot
Tree position
Bow Skill Tree - Tier 1, column 1
