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Sniping Shot

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Sniping Shot icon

Sniping Shot

SKILL_SnipingShot · Active Physical Ranged SingleHostile

Fires an arrow, dealing physical damage equal to 180% of Physical Attack Power. Damage increases by 30% of Physical Attack Power * distance from the target.

Range in context

Sniping Shot range and area shown on a dungeon room
223 physical damage / target - 74.3 per energy
3energy

Damage

Shown for stock Liana, Wooden Bow at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 223 physical per target
= 223 physical
Versus benchmark 41.3% of Acid Slogel HP
Damage per energy 74.3 per energy (3 energy)
Damage per second 15.9 per second (from the 15 s cooldown)
Versus median 1.1x the median physical active per cast
Two damage parts (physical and magic) are each mitigated by the matching resistance.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

How the math works

damage = 1.80 x PhysicalAttackPower x (1 + 0.30 x distance + other additive damage bonuses) x later factors; distance = max(|dx|, |dy|)

Things the tooltip does not tell you

  • Distance is measured when the arrow lands. The skill allows the target to be outside range (AllowTargetOutside), so a target that moves away during the flight can push the distance a little past 8; there is no clamp.
  • The tooltip text reads as a flat add (1.8 x ATK + 0.3 x ATK x distance); the code multiplies instead.

Read out of the game binary of build 25846389. SKILL_SnipingShot.<DelegatedRoutine>d__2.MoveNext@0x8F36F4, Refactor.VectorExtensions.Distance@0x80BFF0, DataValue.MultiplierValue@0x8093A4, DamageSimulator.CalculateValue@0x94B498

Numbers

Range8
Start delay0.2s
End delay0.2s
Cooldown15s
Energy cost3
Durability cost2 (Primary)
AmmoArrow ×1
Required equipmentBow
Skill points to learn8
Required level0
Basic attack skillno
Delay scales with attack speedno
Can target over wallsno
Raw values180, 30

Range and area

Range and area of Sniping Shot

Blue caster; light blue range (8 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.

Skill animation

The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.

Prerequisites

Unlocks: Headshot

Tree position

Bow Skill Tree - Tier 1, column 1