Common horizontal corridor 1_ 7 spaces
DUNGEONROOM_Abyss_Common_HorizontalCorridor_1 · Corridor
Room map
Overview
| Region | Abyss |
| Room type | Corridor |
| Deco style | Abyss_Standard |
| Available phases | 1, 2, 3, 4, 6, 7, 8, 9, 11, 12, 13, 14, 16, 17, 18, 19 |
| Template weight | 100 |
Generation odds by floor
| Floor | Chance on floor | Expected copies | Weight share | Share of weight | Templates in pool |
|---|---|---|---|---|---|
| Floor 1 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 2 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 3 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 4 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 6 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 7 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 8 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 9 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 11 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 12 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 13 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 14 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 16 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 17 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 18 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
| Floor 19 | 100% | 1 | 100 / 200 | 50.0% | 2 |
1 other template(s) competing for this slot
| |||||
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
"Expected copies" is the average number of this room per simulated floor; a floor can hold the same template more than once.
Each floor of the region uses a pool of Corridor room templates. The game shuffles the pool by a weighted draw (template weight, at least 1) and hands every candidate to the layout engine, which places one while it solves the floor. "Share of weight" is this template's share of that draw, not a measured pick rate.
