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Junk Heap (resource node)

Junk Heap (resource node)

BUILDING_JunkHeap3 · Gatherable Gathering

A pile of old scrap metal left neglected.

Waste that bears the traces of time.

Where to find

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_JunkHeap13

ItemAmountChance
Fortified Bone Shield115.38%
Refined Blue Crystal17.69%

Drop pool: DROP_JunkHeap14

ItemAmountChance
Flower Necklace115.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap15

ItemAmountChance
Copper Arrow4015.38%
Silver Necklace17.69%

Drop pool: DROP_JunkHeap16

ItemAmountChance
Carapace Helmet115.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap17

ItemAmountChance
Silver Ore415.38%
Return Scroll17.69%

Drop pool: DROP_JunkHeap18

ItemAmountChance
Copper Ingot215.38%
Refined Blue Crystal17.69%

Construction

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Junk Heap1FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%
Festering Burrow Common Event Junk Heap2FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%
Festering Burrow Common Event Junk Heap3FesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%
Festering Burrow Common Event Discarded SpecimenFesteringBurrowEvent4F4 33%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.