Junk Heap 3

Buildings ยท BUILDING_JunkHeap3

Junk Heap 3

BUILDING_JunkHeap3 ยท Gatherable Gathering

A pile of old scrap metal left neglected.

Waste that bears the traces of time.

Construction

Footprint4ร—3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_JunkHeap13

ItemAmountChance
Fortified Bone Shield115.38%
Refined Blue Crystal17.69%

Drop pool: DROP_JunkHeap14

ItemAmountChance
Flower Necklace115.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap15

ItemAmountChance
Copper Arrow4015.38%
Silver Necklace17.69%

Drop pool: DROP_JunkHeap16

ItemAmountChance
Carapace Helmet115.38%
Tech Book17.69%

Drop pool: DROP_JunkHeap17

ItemAmountChance
Silver Ore415.38%
Return Scroll17.69%

Drop pool: DROP_JunkHeap18

ItemAmountChance
Copper Ingot215.38%
Refined Blue Crystal17.69%

Spawns in the world

WhereRegionTypeFloorsPer roomRoom odds per slot
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap1FesteringBurrowEvent1, 2, 31ร—F1 8% ยท F2 3% ยท F3 7%
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap2FesteringBurrowEvent1, 2, 33ร—F1 8% ยท F2 3% ยท F3 7%
DUNGEONROOM_FesteringBurrow_Common_Event_JunkHeap3FesteringBurrowEvent1, 2, 32ร—F1 8% ยท F2 3% ยท F3 7%

This building is placed into the room templates below. "Room odds" = the chance that template is picked when a room of its type generates on that floor (weighted among competing templates); "Per room" = how many of this building the template places. Click a room for its full per-floor breakdown.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

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