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Small Slime

Small Slime icon

Small Slime

UNIT_SmallSlime · Enemy Anomaly DefaultEnemy

A small mass of quivering slime. Though it appears insignificant, it should never be taken lightly.

Variants
Small Slime variant
Small Slime
Base form
Abyss Small Slime variant
Abyss Small Slime
Abyss variant

Traits & skills

TRAITS
Liquid Monster - Ignores Bleeding and increases health regeneration by 3
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical718445566
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP450
Physical attack45
Magic attack20
Attack speed0.3
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance33.3%
Magic resistance0%
Move speed (100 = normal)80
Vision range8
Head HPHP225 (50%)
Body HPHP225 (50%)
Size (W×H)1×1
Sprite height1
Blood typeNone
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP4

Drops

ItemAmountChance
Lesser Mana Stone32.26%
Lesser Mana Stone3.23%
ItemAmountChance
Slime Jelly50%
Kill EXP: 4

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter
Spawn

Sprite animations extracted from the game's AnimatorController (SS_Controller). Frame timing is approximate.

How it appears

Splits from Medium Slime - when weakened / at low HP, onto adjacent empty tiles.