Goblin Chief Shaman Soul
When HP is 50% or lower, Magic Attack increases by 20% and damage taken increases by 30%.
Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten.
How the math works
When HP is at or below the soul's first value as a percent of max HP, the wearer gets Goblin Chief Shaman Soul's buff (Magic Attack Power percent and Damage Taken Bonus, from the buff's own values). When HP goes above the threshold, the buff is removed.
Where it lands: A normal effect on the wearer, with its own stat changes.
When it runs: Every time the wearer's HP changes.
What it applies to: The wearer only. It is checked again on every HP change, in both directions.
Things the tooltip does not tell you
- The buff's numbers come from the buff's own row, not from the soul's second and third values (today they are the same).
- Equipping the soul while already low shows nothing until the next HP change.
Read out of the game binary of build 25846389. AFFECTER_GoblinChiefShamanSoul.Passive_GoblinChiefShamanSoul.OnEnable@0x973AD8, AFFECTER_GoblinChiefShamanSoul.Passive_GoblinChiefShamanSoul.CheckHealthRoutine@0x973C98, AFFECTER_GoblinChiefShamanSoul.Passive_GoblinChiefShamanSoul.<AddMagicAttackRoutine>d__3$$MoveNext@0x973F50, AFFECTER_GoblinChiefShamanSoul.Passive_GoblinChiefShamanSoul.<RemoveMagicAttackRoutine>d__4$$MoveNext@0x9740C8
Effects
Each character can equip only 1 Soul Trait.
If already owned, it will be overwritten. While the wearer's HP is at or below the threshold, it gets an effect that raises Magic Attack Power and the damage it takes; the effect goes away when HP rises above the threshold.
Raw values: 50, 20, 30
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |