Tainted Corpse (resource node)
A tainted and decaying corpse. Contaminated by a vile ooze. Any unit that gathers it may suffer a random negative effect.
Look upon what the dead left behind in the end. Whatever hopes they once held, what remains where they were scattered? Is it not only the scent of a shameful past, and of the days spent suffering because of it? - Philosopher Sallustius
Where to find
- Generated inside dungeon rooms as floors are rolled: Filthy Corpse Pile Room in Festering Burrow (F1 10.9% · F2 8.1% · F3 13.4% · F4 11.9% · F5 none of 10000 of visits, 1 per room). - full table in Spawns in the world below
On deconstruct / gather
Gather workload: 800
Drop pool: DROP_DirtyCorpses
| Item | Amount | Chance |
| 2 | 80% | |
| 3 | 20% |
Drop pool: DROP_DirtyCorpses2
| Item | Amount | Chance |
| 8 | 80% | |
| 3 | 20% |
Construction
| Construction workload | 0 |
| Durability | 3000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Dirty Corpses | FesteringBurrow | Event | 1, 2, 3, 4, 5 | 1× | F1 10.9% · F2 8.1% · F3 13.4% · F4 11.9% · F5 none of 10000 |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.