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Tainted Corpse (resource node)

Tainted Corpse (resource node)

BUILDING_DirtyCorpses2 · Gatherable Gathering

A tainted and decaying corpse.

Look upon what the dead left behind in the end. Whatever hopes they once held, what remains where they were scattered? Is it not only the scent of a shameful past, and of the days spent suffering because of it? - Philosopher Sallustius

Where to find

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_DirtyCorpses

ItemAmountChance
Leather880%
Intermediate Mana Stone320%

Drop pool: DROP_DirtyCorpses2

ItemAmountChance
Bone880%
Intermediate Mana Stone320%

Construction

Construction workload0
Durability3000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Dirty CorpsesFesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.