Expedition Policy
Event_Fixed9 · Expedition Resolution Base one-shot
Trigger
| Start condition |
|
| Cooldown | none |
| Repeatable | no |
| Role | Expedition Resolution |
| Where | Base |
| Type | Fixed |
| Keyword | DecisionStart |
| Start node | NodeF900 |
Availability
Triggered directly by its start condition.
Decision tree
Decision tree
- Step 1Though your comrades' vengeance has been fulfilled, a bitter feeling lingers within you. The dead cannot be brought back. Once the report concludes, the expedition membe…
- "We need a new objective."Resolutions onEnds the event
- Step 2As you wave them off, the expedition members scratch their heads and return to their duties. Surely the Expedition Leader already has a solid plan in mind! TIP : You can…
- "I can't stand troublesome things."Ends the event
- "Hmm, on second thought, I think we need a plan."
Dialog graph - 2 nodes
Node NodeF900 (Normal) - start
Though your comrades' vengeance has been fulfilled, a bitter feeling lingers within you. The dead cannot be brought back.
Once the report concludes, the expedition members gradually gather around you. They wish to hear your thoughts on the path ahead.
Choice We need a new objective. ChoiceF9000
- Expedition Resolutions are switched on
Choice Do as you please, figure it out well. ChoiceF9001
- Expedition Resolutions are switched off
- Go on to the next step
Node NodeF911 (Normal)
As you wave them off, the expedition members scratch their heads and return to their duties.
Surely the Expedition Leader already has a solid plan in mind!
TIP : You can use Expedition Horn to resume Expedition Resolutions.
Expedition Horn is sold by the Guild Merchant.
Complete Expedition Resolutions to earn a small amount of Contribution.
Choice I can't stand troublesome things. ChoiceF9110
No action (ends the event).
Choice Hmm, on second thought, I think we need a plan. ChoiceF9111
- Go on to the next step