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Steam
Slogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stacking a serious threat.
Slogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stacking a serious threat.
DUNGEONROOM_Abyss_Common_Combat_Floor9 · Combat
Room map
Overview
| Region | Abyss |
| Room type | Combat |
| Deco style | Abyss_Standard |
| Available phases | 9 |
| Template weight | 100 |
Generation odds by floor
| Floor | Chance on floor | Expected copies | Weight share | Share of weight | Templates in pool |
|---|---|---|---|---|---|
| Floor 9 | 100% | 1 | 100 / 100 | 100.0% | 1 |
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
"Expected copies" is the average number of this room per simulated floor; a floor can hold the same template more than once.
Each floor of the region uses a pool of Combat room templates. The game shuffles the pool by a weighted draw (template weight, at least 1) and hands every candidate to the layout engine, which places one while it solves the floor. "Share of weight" is this template's share of that draw, not a measured pick rate.
