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Slogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stacking a serious threat.

Slogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stacking a serious threat.

DUNGEONROOM_Abyss_Common_Combat_Floor9 · Combat

Room map

Slogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stacking a serious threat. map

Rendered from the game's real floor, wall and decoration tiles for this template. Edges without a wall are doorways where corridors connect this room to its neighbours. Monster, item and NPC spawn points are not shown.

Overview

RegionAbyss
Room typeCombat
Deco styleAbyss_Standard
Available phases9
Template weight100

Generation odds by floor

FloorWeight shareChance per slotTemplates in pool
Floor 9100 / 100100.0%1

Each floor of the region draws from a pool of Combat room templates. "Chance per slot" is this template's share of that draw whenever a Combat room is placed on that floor, weighted by template weight. A single floor can hold several room slots, and how many depends on the floor layout (not yet extracted), so this is the per-slot pick chance, not the whole-floor chance.

Monsters & NPCs

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