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Small Dirt Rock (resource node)

Small Dirt Rock (resource node)

BUILDING_SmallDirtRock · Gatherable Mining

A small rock covered in dirt. Can be mined to get stone.

One of the most common rocks you can find.

Where to find

On deconstruct / gather

Gather workload: 1000

Drop pool: DROP_SmallDirtRockFixed

ItemAmountChance
Clay166.67%
Clay233.33%

Drop pool: DROP_SmallDirtRockRandom

ItemAmountChance
Stone123.08%

Construction

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Combat Middle1FesteringBurrowCombat1, 2, 3, 4F1 39% · F2 53% · F3 86% · F4 84%
Festering Burrow Common Combat Middle2FesteringBurrowCombat1, 2, 3, 4F1 39% · F2 53% · F3 86% · F4 84%
Festering Burrow Common Combat Middle5FesteringBurrowCombat1, 2, 3, 4F1 39% · F2 53% · F3 86% · F4 84%
Festering Burrow Common Combat Middle7FesteringBurrowCombat1, 2F1 39% · F2 53%
Festering Burrow Common Resource Dirt Rock1FesteringBurrowResource1, 2, 3, 4F1 39% · F2 50% · F3 43% · F4 25%
Festering Burrow Common Resource Dirt Rock2FesteringBurrowResource1, 2, 3, 4F1 39% · F2 50% · F3 43% · F4 25%
Festering Burrow Common Resource Dirt Rock3FesteringBurrowResource1, 2, 3, 4F1 39% · F2 50% · F3 43% · F4 25%
Festering Burrow Common Elite Middle1FesteringBurrowElite2F2 100%
Festering Burrow Common Combat Small3FesteringBurrowCombat3, 4F3 41% · F4 39%
Festering Burrow Common Combat Small4FesteringBurrowCombat3, 4F3 41% · F4 39%
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent111×F1 35%
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent211×F2 23%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.