Fire Missile
SKILL_FireMissileAttack · Active Magic Ranged SingleHostile Basic attack
Deal 130% of Magic Attack Power as magic damage to the target and applies 3 Burning for 10 seconds.
Effects & keywords
Burning (on enemy): 3 magic damage per stack, every 1 second (flat, does not scale with attack power; stacks up to 50). Example: 10 stacks = 30 magic damage/second before resistance. Duration is set by the applying skill. It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8.
Damage
Shown for stock Liana, Fire Wooden Staff at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 125 magic per target
= MAtk 89.3 x 130% x 1.076 crit
Versus benchmark
23.1% of Acid Slogel HP
Damage per second 79.9 per second (at attack speed)
Per cast range 125 direct only, up to 215 per hit target with the full 90 burn damage from one application.
Damage over time Applies 3 Burning = 9 damage/second (3/stack/s x 3 stacks) for 10 s = 90 total per application, before resistance. It is flat (attack power does not change it). It never misses, is never guarded or critical and goes past Barrier, but the target's Magic Resistance still cuts it (x 100 / (100 + resistance)). On a Wet or Heavily Wet target each tick is x0.8. Re-applied on each hit: at this caster's attack speed (0.6/s) about 19.2 stacks stay up, for ~57.6/s sustained.
Versus median 1x the median magic active per cast
Burning skips Barrier and never misses, but the target's Magic Resistance still cuts each tick.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.
Numbers
| Range | 5 |
| Start delay | 1.2s |
| End delay | 0.3s |
| Cooldown | 0s |
| Energy cost | 0 |
| Durability cost | 2 (Primary) |
| Required equipment | Fire Staff |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | yes |
| Delay scales with attack speed | yes |
| Can target over walls | no |
| Raw values | 130, 10, 3 |
Range and area

Blue caster; light blue range (5 tiles); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.
Skill animation
The skill's effect striking the training scarecrow (the game's practice dummy), which recoils as it takes the hit. Frame timing is approximate.
