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Strange seed aura

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Strange seed aura icon

Strange seed aura

AFFECTER_StrangeSeedAura · None Visible in game

Units within 1 range gain health regeneration equal to 15% of the summoner's magic attack power. After 20 seconds, it crumbles and returns to nature.

Potential that has not yet bloomed holds value in itself.

How the math works

Heal = floor(summoner Magic Attack Power (stat 27) x FloatValues[1] x 0.01). FloatValues[1] is 15 in the AffecterTable row, so 15 percent.

When it runs: Runs when the seed's delegated heal behaviour is called (GetDelegatedBehaviour with a non-zero index).

What it applies to: The summoner is looked up from the seed that is healing, through SummonedBuildingResolver.GetSummonerUnit.

Things the tooltip does not tell you

  • Before build 25846389 the affecter kept one cached passive and every seed healed through it, so all seeds used the stats of the last summoner. This matches the v0.4.29 patch note on Strange Seeds.

Read out of the game binary of build 25846389. AFFECTER_StrangeSeedAura.GetDelegatedBehaviour@0x9AC0A8, AFFECTER_StrangeSeedAura.<Heal>d__2.MoveNext@0x9AD73C, AFFECTER_StrangeSeedAura.Passive_StrangeSeedHeal.<Heal>d__11.MoveNext@0x9A0E9C

Effects

Units within 1 range gain health regeneration equal to 15% of the summoner's magic attack power. After 20 seconds, it crumbles and returns to nature. A Strange Seed heals for 15 percent of its own summoner's Magic Attack Power, rounded down.

Raw values: 1, 15, 20

Properties

Max stackDoes not stack
PolarityNone
Has durationno
Absolute (can't be removed)yes
Exposed to playeryes
Building attachableyes

Referenced by

Buildings (default trait): Strange Seed

Obtained from

Buildings: Default trait of Strange Seed