Scout
Scouts move ahead of others, surveying the surroundings and detecting danger before it strikes.
No footprints remain. None can tell they were ever there.
Effects
Recruit generation
| Talent | Min | Max |
| Strength | 10 | 30 |
| Constitution | -30 | -10 |
| Will Power | 10 | 30 |
| Agility | 30 | 50 |
Biography
Used to walking ahead of others, (unit name) never carelessly stepped on even a single twig beneath their feet. They hid in low grass, watched the wind change direction, and chose the path before those following behind could meet danger. Yet because they had always learned to stay silent first, it took them time to speak their own thoughts.
When (unit name) stepped onto an unfamiliar path, they first stopped and counted the sounds around them. From places where birdsong had fallen silent and shallow marks left in the soil, they guessed where unseen danger might be hiding. As the years passed, they became someone who looked for an exit first, even in safe places.
As a scout, (unit name) learned to walk without leaving tracks behind. In the dark, they even lowered the sound of their breathing, and when enemy lights appeared, they checked the way back before moving closer. That helped them avoid many dangers, but it also kept them from ever growing fully close to anyone.
Shown on the profile of a settler with this background; (unit name) is replaced with the settler's own name. One variant is rolled per settler.
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
| Races | |
| Appears on recruits from clan rank | 2 |
Obtained from
Innate: Innate to units with a specific background.