DungeonSettlers.wiki

Changelog

Steam
Pick any two builds to see what changed between them. Only the net difference is shown: something that changed several times across the builds in between appears once, with its start and end value, and something that changed and changed back does not appear at all.

DS_B.0.4.29 retunes 19 game constants.

44 additions, 154 changes and 0 removals across 3 data tables.

Combat balance

  • Iron Clad has been renamed to Ironclad.
  • Summon : BubbleToad has been renamed to Summon: Bubble Toad.
  • Clinging Vines has been renamed to Grasping Vines.
  • Shield Up has been renamed to Shields Up.
  • Fast Hand has been renamed to Fast Hands.
  • Sharp Shooter has been renamed to Sharpshooter.
  • 27 descriptions were updated.
    27 entries
    Goblin Thrower
    These individuals are skilled at throwing and have superior ranged attack abilities compared to other goblins.
    A goblin skilled at attacking by throwing stones.
    LadyBug Charge
    Charge at a target 1 tile or more away, dealing {0}% of your physical damage and apply {2} [Dizziness] for {1} seconds.
    Charges at a target 1 tile or more away, dealing physical damage equal to {0}% of physical attack power and applying {2} stacks of [Dizziness] to the target for {1} seconds.
    Stone Stomp
    Stomp forcefully, dealing {0}% of [Physical Attack Power] as damage to the target and all nearby enemies adjacent to you. Inflicts {2} [Dizziness] for {1} seconds.
    Stomps forcefully, dealing {0}% of [Physical Attack Power] as damage to the target and all nearby enemies adjacent to you. Applies {2} stacks of [Dizziness] to them for {1} seconds.
    Earth Crash
    Slam the ground forcefully, shaking it. Knocks back all surrounding units by {0} tiles, deals {1} of [Physical Attack Power] as damage, and inflicts [Slow] for {2} seconds.
    Slam the ground forcefully, shaking it. Knocks back all surrounding units by {0} tiles, deals {1}% of [Physical Attack Power] as damage, and inflicts [Slow] for {2} seconds.
    Cheering Howl
    Restores the target's [Current Health] by {0}% of [Magic Attack Power] and grants a random buff for {1} seconds.
    Restores the target's [Current Health] by {0}% of [Magic Attack Power] and grants the target a random buff for {1} seconds.
    Sword Counter
    Gains [Fortification] for {0} seconds and deals damage equal to {1}% of [Physical Attack Power] to the attacker upon blocking a melee attack.
    Gains [Fortification] for {0} seconds and deals damage equal to {1}% of [Physical Attack Power] to the attacker upon successfully guarding against a melee attack.
    Deadly Fear
    Unleashes an intense killing aura, dealing {0}% of [Physical Attack Power] as damage to the enemy unit and granting {2} [Exposed Flaw] and [Slow] for {1} seconds.
    Unleashes an intense killing aura, dealing {0}% of [Physical Attack Power] as damage to the enemy unit and applying {2} [Exposed Flaw] and [Slow] to it for {1} seconds.
    Basic Club Attack
    Deals {0}% of [Physical Attack Power] as physical damage to the target. Upon a critical hit, applies {2} [Dizziness] for {1} seconds.
    Deals {0}% of [Physical Attack Power] as physical damage to the target. On a critical hit, applies {2} stacks of [Dizziness] to the target for {1} seconds.
    Ironclad
    Grants [Barrier] equal to {1}% of lost [Current Health] for {0} seconds.
    Grants you [Barrier] equal to {1}% of your lost [Current Health] for {0} seconds.
    Battle Stomp
    Stomps out forcefully, dealing {0}% of [Physical Attack Power] as physical damage to all nearby enemies and applying [Disturbance] for {1} seconds and [Dizziness] of {2}.
    Stomps forcefully, dealing {0}% of [Physical Attack Power] as physical damage to all nearby enemies and applying [Disturbance] and {2} stacks of [Dizziness] to them for {1} sec...
    Hammering
    Deals {0}% of [Physical Attack Power] as physical damage to the target and grants {2} [Stiffness] and {3} [Dizziness] for {1} seconds.
    Deals {0}% of [Physical Attack Power] as physical damage to the target and applies {2} stacks of [Stiffness] and {3} stacks of [Dizziness] to it for {1} seconds.
    Vile Insult
    Insults the opponent, dealing {0}% of [Magic Attack Power] as magic damage and granting [Taunt] and [Vulnerable] for {1} seconds.
    Insults the opponent, dealing {0}% of [Magic Attack Power] as magic damage and applying [Taunt] and [Vulnerable] to them for {1} seconds.
    Fire Missile
    For {0} seconds, changes the basic attack to deal {1}% of [Magic Attack Power] as magic damage to the target and applies {3}[Burning] for {2} seconds.
    For {0} seconds, changes the basic attack to deal {1}% of [Magic Attack Power] as magic damage to the target and applies {3} [Burning] for {2} seconds.
    Become Fire
    Ignite yourself, immediately gaining {1} stacks of [Burning] for {0} seconds. For {2} seconds, [Magic Attack Power] increases by current [Burning] stacks * {3}%.
    Ignite yourself, immediately gaining {1} stacks of [Burning] for {0} seconds. For {2} seconds, your [Magic Attack Power] increases by {3}% per [Burning] stack granted by this s...
    Fire Cloak
    Surround yourself with a cloak of flame, granting yourself a [Barrier] equal to {1}% of [Magic Attack Power] for {0} seconds, dealing {2}% of [Magic Attack Power] as magic damage p...
    Surround yourself with a cloak of flame for {0} seconds, granting yourself a [Barrier] equal to {1}% of [Magic Attack Power]. Every {5} seconds, the cloak deals {2}% of...
    Embracing Wave
    Consumes the nearest Bubbling {0} to grant [Barrier] equal to {2}% of [Magic Attack Power] for {1} seconds to a target friendly unit. Bounces up to {4} times to nearby friendly targets...
    Consumes {0} of the nearest Bubblings to grant [Barrier] equal to {2}% of [Magic Attack Power] for {1} seconds to a target friendly unit. Bounces up to {4} times to nearby friendly targ...
    Summon: Bubble Toad
    Consumes the nearest {0} Bubblings to summon a Bubbletoad at the target location. A single unit can summon up to {1} Bubbletoads at a time, and no more than {1} Bubbletoads can exist on the same map.
    Consumes the nearest {0} Bubblings to summon a Bubble Toad at the target location. A single unit can summon up to {1} Bubble Toads at a time, and no more than {1} Bubble Toads can exist on the same m...
    Glacier Drop
    Consumes the nearest Bubbling {0} to cause a glacier to fall on the target tile, knocking back units at that location {1} tiles and dealing {2}% of magic damage to enemy units. The frozen pillar gran...
    Consumes {0} of the nearest Bubblings to cause a glacier to fall on the target tile, knocking back units at that location by {1} tiles and dealing magic damage equal to {2}% of magic attack power to...
    Tidal Mark
    A wave erupts from the ground, dealing magic damage equal to {0}% of magic attack power to enemy units on the target tile and granting them [Tidal Mark] and [Disturbance] for {1} sec...
    A wave erupts from the ground, dealing magic damage equal to {0}% of magic attack power to enemy units on the target tile and applying [Tidal Mark] and [Disturbance] to them for {1}...
    Snatching Prey
    The targeted [Mucus Sprayer] throws a hooked vine in all directions, dealing {0}% of the vine's magic attack power as magic damage to enemy units caught in the vine and granting...
    The targeted [Mucus Sprayer] throws a hooked vine in all directions, dealing {0}% of the vine's magic attack power as magic damage to enemy units caught in the vine and applying...
    Shields Up
    Grants [Fortification] and [Slow] for {0} seconds. While this skill lasts, [Guard Damage Reduction] increases by {1}%.
    Grants you [Fortification] and [Slow] for {0} seconds. While this skill lasts, your [Guard Damage Reduction] increases by {1}%.
    Guard Barrier
    Grants [Barrier] equal to {1}% of [Max Health Total] for {0} seconds upon inflicting negative effects on enemy units.
    Grants you [Barrier] equal to {1}% of your [Max Health Total] for {0} seconds when you apply negative effects to enemy units.
    Last Cinder
    Applies {1} stacks of [Burning] for {2} seconds to target when performing a basic attack while HP is below {0}%.
    Applies {1} stacks of [Burning] to the target for {2} seconds when you perform a basic attack while your HP is at or below {0}%.
    Wave Cycle
    When you gain [Barrier], [Cooldown Reduction] for all skills increases by {0}%.
    When [Barrier] is applied to you, the remaining cooldown of all your skills is reduced by {0}%. Triggers at most once per second, even if your barrier is already at its maximum.
    Elastic Guard
    Grants [Barrier] equal to {1}% of damage reduced by guard for {0} seconds when guarding.
    When you successfully guard against an attack, gain [Barrier] equal to {1}% of the damage reduced by the guard for {0} seconds.
    Green Shade
    [Damage Taken] decreases by {0}% for each allied plant structure within 1 tile. (Applies up to a maximum of {1}%)
    This unit's [Damage Taken] decreases by {0}% for each allied plant structure within 1 tile. (Up to a maximum of {1}%)
    Life Burst
    When the Strange Seed is destroyed, it explodes, restoring [Current Health] equal to {0}% of [Magic Attack Power] to all adjacent allied units and granting [Cooldown Reduction] for {...
    When the Strange Seed is destroyed, it explodes, restoring [Current Health] equal to {0}% of [Magic Attack Power] to all adjacent allied units and granting them [Cooldown Reduction]...

Items, gear and crafting

  • 1 descriptions were updated.
    1 entries
    Meat Stew
    A dish made by simmering meat and various ingredients. Great for recovering stamina.
    A dish made by simmering meat and various ingredients. Satisfies hunger and improves mood.

Effects and traits

  • Shield Up has been renamed to Shields Up.
  • 5 descriptions were updated.
    5 entries
    Poison
    Take defense ignoring magic damage equal to {0}% of [Max Health Total] per 10 second. This effect cannot stack.
    Takes defense-ignoring magic damage equal to {0}% of [Max Health Total] per 10 seconds.
    Sunheart Bloom
    Deals {0}% of magic attack power as magic damage to all nearby enemies and applies [Critical Weakness] for {1} seconds. Applies {2} of [Dizziness] on a critical hit. After {3} second...
    Deals {0}% of magic attack power as magic damage to all nearby enemies and applies [Critical Weakness] to them for {1} seconds. On a critical hit, applies {2} stacks of [Dizziness] t...
    Glacier
    Grants [Disturbance] for {0} seconds to adjacent enemy units every second. Disappears after {1} seconds.
    Every second, applies [Disturbance] to adjacent enemy units for {0} seconds. Disappears after {1} seconds.
    Sword Counter
    Counters immediately when hit by a melee attack.
    Counters immediately after guarding against a melee attack.
    Become Fire
    Increases [Magic Attack Power] by {3}% per [Burning] stack.
    Increases [Magic Attack Power] by {3}% per [Burning] stack granted by the skill. This effect ends when you no longer have [Burning].

Settlers and recruitment

  • Shooter has been renamed to Reckless Marksman.
  • 5 descriptions were updated.
    5 entries
    Inscription of the Flint
    When a Critical Hit occurs, inflict {0} [Burning] for {1} seconds.
    When a basic attack deals a critical hit, applies {0} [Burning] for {1} seconds.
    Bloodshot Inscription
    When a critical hit occurs, applies {0} [Bleeding] for {1} seconds.
    When a basic attack deals a critical hit, applies {0} [Bleeding] for {1} seconds.
    Inscription of Elasticity
    When guarding, recover {0}% of lost Health and gain [Iron Wall] for {1} seconds.
    When you successfully guard against an attack, recover {0}% of lost Health and gain [Iron Wall] for {1} seconds.
    Maintain Order
    If there are no adjacent enemies for {0} seconds or longer, or after using Chain Grab, it uses [Sentinel Smite].
    During combat, if an enemy remains more than 2 squares away for at least {0} seconds, or while Chain Grab is on cooldown, it can use [Sentinel Smite] once that skill's cooldown has ended. The di...
    Soul Chain
    When health falls below {0}%, using a skill applies [Fracture] to the target for {1} seconds.
    Once health reaches {0}% or less, this effect activates and remains active even if health recovers. While active, it applies [Fracture] for {1} seconds to targets damaged by a skill when tha...

Settlement, buildings and research

  • 1 descriptions were updated.
    1 entries
    Dustroot <Stage 0>
    A freshly sprouted Dustroot.
    A freshly planted Dustroot.

Events and quests

Game rules and alerts

  • The values behind 6 game constants have changed from 3, 6 to 4, 6.
    6 entries
    Level Up Talent Agility Exceptional, Level Up Talent Constitution Exceptional, Level Up Talent Intelligence Exceptional, Level Up Talent Perception Exceptional, Level Up Talent Strength Exceptional, Level Up Talent Will Power Exceptional
  • The values behind 6 game constants have changed from 3, 7 to 5, 7.
    6 entries
    Level Up Talent Agility Genius, Level Up Talent Constitution Genius, Level Up Talent Intelligence Genius, Level Up Talent Perception Genius, Level Up Talent Strength Genius, Level Up Talent Will Power Genius
  • The values behind 6 game constants have changed from 2, 5 to 3, 5.
    6 entries
    Level Up Talent Agility Outstanding, Level Up Talent Constitution Outstanding, Level Up Talent Intelligence Outstanding, Level Up Talent Perception Outstanding, Level Up Talent Strength Outstanding, Level Up Talent Will Power Outstanding
  • The values behind ETC Update Notice Version have changed from 0 to 1.

Text and wording

Show all 68 entries
  • Newly added: 44 text entries.
    44 entries
    Keyboard Startup Notice QWERTZ, Keyboard Startup Notice AZERTY, Keyboard Startup Notice Japanese, Save Load Delete Campaign, Save Load Delete Campaign Notice, Save Load Delete Current Campaign Blocked, Save Load Delete Campaign Partial Failure, Game Option Keyboard Layout, Game Option Keyboard Layout DESC, Game Option Input Compatibility, Game Option Input Compatibility DESC, Input Compatibility Default, Input Compatibility Caps Lock Alternative, Game Option Compatibility Preview, Game Option Compatibility Conflict, Game Option Compatibility No Changes, Game Option Compatibility Apply, Game Option Key Setting Title Only, Game Option Confine Cursor In Borderless Window, Dungeon Result UI Confirm Leave Missing Units, ITEM Trophy Abyss1 Giant Stone Golem NAME, ITEM Trophy Abyss1 Giant Stone Golem DESC, ITEM Trophy Abyss1 Giant Stone Golem FLAVOR, ITEM Trophy Abyss1 Chain Knight Sentinel NAME, ITEM Trophy Abyss1 Chain Knight Sentinel DESC, ITEM Trophy Abyss1 Chain Knight Sentinel FLAVOR, ITEM Trophy Abyss2 Giant Stone Golem NAME, ITEM Trophy Abyss2 Giant Stone Golem DESC, ITEM Trophy Abyss2 Giant Stone Golem FLAVOR, ITEM Trophy Abyss2 Chain Knight Sentinel NAME, ITEM Trophy Abyss2 Chain Knight Sentinel DESC, ITEM Trophy Abyss2 Chain Knight Sentinel FLAVOR, BUILDING Trophy Abyss1 Giant Stone Golem NAME, BUILDING Trophy Abyss1 Giant Stone Golem DESC, BUILDING Trophy Abyss1 Giant Stone Golem FLAVOR, BUILDING Trophy Abyss1 Chain Knight Sentinel NAME, BUILDING Trophy Abyss1 Chain Knight Sentinel DESC, BUILDING Trophy Abyss1 Chain Knight Sentinel FLAVOR, BUILDING Trophy Abyss2 Giant Stone Golem NAME, BUILDING Trophy Abyss2 Giant Stone Golem DESC, BUILDING Trophy Abyss2 Giant Stone Golem FLAVOR, BUILDING Trophy Abyss2 Chain Knight Sentinel NAME, BUILDING Trophy Abyss2 Chain Knight Sentinel DESC, BUILDING Trophy Abyss2 Chain Knight Sentinel FLAVOR
  • 24 text entries had their wording or punctuation tidied.
    24 entries
    Time Limit
    Enemies in the final dungeon, the Abyss, grow stronger based on how many days have passed before you first enter it.
    Enemies in the final dungeon, the Abyss, do not grow stronger based on how many days have passed before you first enter it.
    Reset
    Warning! Key {0} is already assigned to {1}. Assign this key to the new action as well?
    Until X in stock
    Diamond-shaped area
    Completing research at the research table unlocks new crafting recipes and buildings. Items are required to unlock certain research.
    Toggle Auto Skill
    [Update] v0.4.29
    In today's patch, we have made the following improvements: * Increased the minimum growth values for primary attributes at higher talent gra...
    https://store.steampowered.com/news/app/2798330/view/689770861148767253
    Archer Balance Reverted
    After reviewing your feedback on the Archer balance changes introduced in v0.4.23, we have reverted the following changes in today's patch:...
    https://store.steampowered.com/news/app/2798330/view/702153223322993978
    [Update] v0.4.23
    Based on player feedback, we have focused on improving areas that frequently caused frustration, including level-up rerolls, traits, and uni...
    https://store.steampowered.com/news/app/2798330/view/702153223322993663?l=english
    Ebb and Flow Ebb and Flow
    Major stats affect a unit's combat and work capabilities. Their effects are as follows: [Strength] Higher values increase physical at...
    Close
    Close
    The unit's head HP must be at least {0}.
    The expedition now has ample stocks of food its members enjoy, easing worries about meals for a while. "With supplies like these, we won't h...

Other adjustments

Show all 58 entries
  • The hair used by 2 character appearances has changed from Elf02 Yellow to Elf14 Yellow.
    2 entries
    Elf Slim Unisex 10, Elf Standard Male 8
  • The hair used by 2 character appearances has changed from Elf01 White to Elf13 White.
    2 entries
    Elf Slim Unisex 4, Elf Standard Male 10
  • The hair used by 2 character appearances has changed from Elf02 Blue to Elf14 Blue.
    2 entries
    Elf Slim Unisex 9, Elf Standard Male 0
  • The hair used by 2 character appearances has changed from Long04 Black to Long09 Black.
    2 entries
    Human Standard Female 18, Human Standard Female 7
  • The hair used by 2 character appearances has changed from Long04 Black to Long05 Black.
    2 entries
    Human Standard Female 22, Human Standard Female 23
  • The hair used by 2 character appearances has changed from Short06 Brown to Short11 Brown.
    2 entries
    Human Standard Male 14, Human Standard Male 19
  • The hair used by Elf Slim Unisex 1 has changed from Elf02 White to Elf14 White.
  • The hair used by Elf Slim Unisex 13 has changed from Elf04 Green to Elf12 Green.
  • The hair used by Elf Slim Unisex 14 has changed from Elf01 Blue to Elf16 Blue.
  • The hair used by Elf Slim Unisex 6 has changed from Elf03 Red to Elf02 Red.
  • The hair used by Elf Standard Female 10 has changed from Elf05 White to Elf11 White.
  • The hair used by Elf Standard Female 14 has changed from Elf08 Green to Elf15 Green.
  • The hair used by Elf Standard Female 5 has changed from Elf10 Blue to Elf15 Blue.
  • The hair used by Elf Standard Female 7 has changed from Elf03 Red to Elf11 Red.
  • The hair used by Elf Standard Female 9 has changed from Elf04 Yellow to Elf12 Yellow.
  • The hair used by Elf Standard Male 1 has changed from Elf01 Yellow to Elf13 Yellow.
  • The hair used by Elf Standard Male 4 has changed from Elf01 Green to Elf13 Green.
  • The hair used by Elf Standard Male 999 has changed from Elf11 Green to Elf17 Green.
  • The hair used by Human Fat Unisex 10 has changed from Long02 White to Long10 White.
  • The hair used by Human Fat Unisex 12 has changed from Long02 Brown to Long10 Brown.
  • The hair used by Human Fat Unisex 14 has changed from Long04 Brown to Short06 Brown.
  • The hair used by Human Fat Unisex 17 has changed from Short09 Black to Short10 Black.
  • The hair used by Human Fat Unisex 3 has changed from Short02 Red to Short15 Red.
  • The hair used by Human Fat Unisex 5 has changed from Long Orange to Short12 Orange.
  • The hair used by Human Fat Unisex 7 has changed from Short09 Red to Short10 Red.
  • The hair used by Human Standard Female 1 has changed from Long Orange to Long08 Orange.
  • The hair used by Human Standard Female 14 has changed from Short04 Orange to Short15 Orange.
  • The hair used by Human Standard Female 15 has changed from Short08 Red to Short15 Red.
  • The hair used by Human Standard Female 17 has changed from Long02 Brown to Long08 Brown.
  • The hair used by Human Standard Female 24 has changed from Short06 Red to Short11 Red.
  • The hair used by Human Standard Female 26 has changed from Long02 Red to Long07 Red.
  • The hair used by Human Standard Female 27 has changed from Long02 Black to Long08 Black.
  • The hair used by Human Standard Female 28 has changed from Long02 Brown to Long09 Brown.
  • The hair used by Human Standard Female 4 has changed from Long Blonde to Long10 Blonde.
  • The hair used by Human Standard Male 0 has changed from Short07 Brown to Short13 Brown.
  • The hair used by Human Standard Male 12 has changed from Short Black to Short14 Black.
  • The hair used by Human Standard Male 13 has changed from Short02 Black to Short05 Black.
  • The hair used by Human Standard Male 15 has changed from Long Black to Long05 Black.
  • The hair used by Human Standard Male 17 has changed from Long Blonde to Long05 Blonde.
  • The hair used by Human Standard Male 20 has changed from Long02 Black to Long06 Black.
  • The hair used by Human Standard Male 22 has changed from Long02 White to Long05 White.
  • The hair used by Human Standard Male 23 has changed from Long04 Black to Long10 Black.
  • The hair used by Human Standard Male 25 has changed from Short06 Red to Short11 Brown.
  • The hair used by Human Standard Male 27 has changed from Short06 Black to Short Black.
  • The hair used by Human Standard Male 3 has changed from Short09 Red to Short16 Red.
  • 7 descriptions were updated.
    7 entries
    Poor
    Shows little to no [Talent]. Growth potential is very limited. [Level Up] stat gain : 1~3
    Shows little to no [Talent]. Growth potential is very limited. Base stat gain on [Level Up]: 1~3
    Moderate
    Possesses an ordinary level of [Talent]. Nothing stands out. [Level Up] stat gain : 2~4
    Possesses an ordinary level of [Talent]. Nothing stands out. Base stat gain on [Level Up]: 2~4
    Outstanding
    Clearly has [Talent]. Capable of steady growth and reliable results. [Level Up] stat gain : 2~5
    Clearly has [Talent]. Capable of steady growth and reliable results. Base stat gain on [Level Up]: 3~5
    Exceptional
    Displays remarkable [Talent] and grows faster than most. [Level Up] stat gain : 3~6
    Displays remarkable [Talent] and grows faster than most. Base stat gain on [Level Up]: 4~6
    Genius
    Born with rare innate [Talent]. Holds nearly limitless potential. [Level Up] stat gain : 3~7
    Born with rare innate [Talent]. Holds nearly limitless potential. Base stat gain on [Level Up]: 5~7
    Guard Potion
    Blocking enemy attacks has become easier.
    Guarding against enemy attacks has become easier.
    Sturdy Treasure Chest (Opened)
    A tightly locked chest that won't open easily.
    A sturdy treasure chest that has already been opened.