Pick any two builds to see what changed between them. Only the net difference is shown: something that changed several times across the builds in between appears once, with its start and end value, and something that changed and changed back does not appear at all.
DS_B.0.4.29 retunes 19 game constants.
44 additions, 154 changes and 0 removals across 3 data tables.
Combat balance
- Iron Clad has been renamed to
Ironclad. - Summon : BubbleToad has been renamed to
Summon: Bubble Toad. - Clinging Vines has been renamed to
Grasping Vines. - Shield Up has been renamed to
Shields Up. - Fast Hand has been renamed to
Fast Hands. - Sharp Shooter has been renamed to
Sharpshooter. - 27 descriptions were updated.
27 entries
Goblin ThrowerThese individuals are skilled at throwing and have superior ranged attack abilities compared to other goblins.
A goblin skilled at attacking by throwing stones.
Stone StompStomp forcefully, dealing {0}% of [
Physical Attack Power] as damage to the target and all nearby enemies adjacent to you. Inflicts {2} [
Dizziness] for {1} seconds.
Stomps forcefully, dealing {0}% of [
Physical Attack Power] as damage to the target and all nearby enemies adjacent to you. Applies {2} stacks of [
Dizziness] to them for {1} seconds.
Earth CrashSlam the ground forcefully, shaking it. Knocks back all surrounding units by {0} tiles, deals {1} of [
Physical Attack Power] as damage, and inflicts [
Slow] for {2} seconds.
Slam the ground forcefully, shaking it. Knocks back all surrounding units by {0} tiles, deals {1}% of [
Physical Attack Power] as damage, and inflicts [
Slow] for {2} seconds.
Cheering HowlRestores the target's [
Current Health] by {0}% of [
Magic Attack Power] and grants a random buff for {1} seconds.
Restores the target's [
Current Health] by {0}% of [
Magic Attack Power] and grants the target a random buff for {1} seconds.
Sword CounterGains [
Fortification] for {0} seconds and deals damage equal to {1}% of [
Physical Attack Power] to the attacker upon blocking a melee attack.
Gains [
Fortification] for {0} seconds and deals damage equal to {1}% of [
Physical Attack Power] to the attacker upon successfully guarding against a melee attack.
Deadly FearUnleashes an intense killing aura, dealing {0}% of [
Physical Attack Power] as damage to the enemy unit and granting {2} [
Exposed Flaw] and [
Slow] for {1} seconds.
Unleashes an intense killing aura, dealing {0}% of [
Physical Attack Power] as damage to the enemy unit and applying {2} [
Exposed Flaw] and [
Slow] to it for {1} seconds.
Basic Club AttackDeals {0}% of [
Physical Attack Power] as physical damage to the target. Upon a critical hit, applies {2} [
Dizziness] for {1} seconds.
Deals {0}% of [
Physical Attack Power] as physical damage to the target. On a critical hit, applies {2} stacks of [
Dizziness] to the target for {1} seconds.
IroncladGrants [
Barrier] equal to {1}% of lost [
Current Health] for {0} seconds.
Grants you [
Barrier] equal to {1}% of your lost [
Current Health] for {0} seconds.
Battle StompStomps out forcefully, dealing {0}% of [
Physical Attack Power] as physical damage to all nearby enemies and applying [
Disturbance] for {1} seconds and [
Dizziness] of {2}.
Stomps forcefully, dealing {0}% of [
Physical Attack Power] as physical damage to all nearby enemies and applying [
Disturbance] and {2} stacks of [
Dizziness] to them for {1} sec...
HammeringDeals {0}% of [
Physical Attack Power] as physical damage to the target and grants {2} [
Stiffness] and {3} [
Dizziness] for {1} seconds.
Deals {0}% of [
Physical Attack Power] as physical damage to the target and applies {2} stacks of [
Stiffness] and {3} stacks of [
Dizziness] to it for {1} seconds.
Vile InsultInsults the opponent, dealing {0}% of [
Magic Attack Power] as magic damage and granting [
Taunt] and [
Vulnerable] for {1} seconds.
Insults the opponent, dealing {0}% of [
Magic Attack Power] as magic damage and applying [
Taunt] and [
Vulnerable] to them for {1} seconds.
Fire MissileFor {0} seconds, changes the basic attack to deal {1}% of [
Magic Attack Power] as magic damage to the target and applies {3}[
Burning] for {2} seconds.
For {0} seconds, changes the basic attack to deal {1}% of [
Magic Attack Power] as magic damage to the target and applies {3} [
Burning] for {2} seconds.
Become FireIgnite yourself, immediately gaining {1} stacks of [
Burning] for {0} seconds. For {2} seconds, [
Magic Attack Power] increases by current [
Burning] stacks * {3}%.
Ignite yourself, immediately gaining {1} stacks of [
Burning] for {0} seconds. For {2} seconds, your [
Magic Attack Power] increases by {3}% per [
Burning] stack granted by this s...
Fire CloakSurround yourself with a cloak of flame, granting yourself a [
Barrier] equal to {1}% of [
Magic Attack Power] for {0} seconds, dealing {2}% of [
Magic Attack Power] as magic damage p...
Surround yourself with a cloak of flame for {0} seconds, granting yourself a [
Barrier] equal to {1}% of [
Magic Attack Power]. Every {5} seconds, the cloak deals {2}% of...
Embracing WaveConsumes the nearest Bubbling {0} to grant [
Barrier] equal to {2}% of [
Magic Attack Power] for {1} seconds to a target friendly unit. Bounces up to {4} times to nearby friendly targets...
Consumes {0} of the nearest Bubblings to grant [
Barrier] equal to {2}% of [
Magic Attack Power] for {1} seconds to a target friendly unit. Bounces up to {4} times to nearby friendly targ...
Summon: Bubble ToadConsumes the nearest {0} Bubblings to summon a Bubbletoad at the target location. A single unit can summon up to {1} Bubbletoads at a time, and no more than {1} Bubbletoads can exist on the same map.
Consumes the nearest {0} Bubblings to summon a Bubble Toad at the target location. A single unit can summon up to {1} Bubble Toads at a time, and no more than {1} Bubble Toads can exist on the same m...
Glacier DropConsumes the nearest Bubbling {0} to cause a glacier to fall on the target tile, knocking back units at that location {1} tiles and dealing {2}% of magic damage to enemy units. The frozen pillar gran...
Consumes {0} of the nearest Bubblings to cause a glacier to fall on the target tile, knocking back units at that location by {1} tiles and dealing magic damage equal to {2}% of magic attack power to...
Tidal MarkA wave erupts from the ground, dealing magic damage equal to {0}% of magic attack power to enemy units on the target tile and granting them [
Tidal Mark] and [
Disturbance] for {1} sec...
A wave erupts from the ground, dealing magic damage equal to {0}% of magic attack power to enemy units on the target tile and applying [
Tidal Mark] and [
Disturbance] to them for {1}...
Snatching PreyThe targeted [
Mucus Sprayer] throws a hooked vine in all directions, dealing {0}% of the vine's magic attack power as magic damage to enemy units caught in the vine and granting...
The targeted [
Mucus Sprayer] throws a hooked vine in all directions, dealing {0}% of the vine's magic attack power as magic damage to enemy units caught in the vine and applying...
Shields UpGrants [
Fortification] and [
Slow] for {0} seconds. While this skill lasts, [
Guard Damage Reduction] increases by {1}%.
Grants you [
Fortification] and [
Slow] for {0} seconds. While this skill lasts, your [
Guard Damage Reduction] increases by {1}%.
Guard BarrierGrants [
Barrier] equal to {1}% of [
Max Health Total] for {0} seconds upon inflicting negative effects on enemy units.
Grants you [
Barrier] equal to {1}% of your [
Max Health Total] for {0} seconds when you apply negative effects to enemy units.
Wave CycleWhen you gain [
Barrier], [
Cooldown Reduction] for all skills increases by {0}%.
When [
Barrier] is applied to you, the remaining cooldown of all your skills is reduced by {0}%. Triggers at most once per second, even if your barrier is already at its maximum.
Green Shade[
Damage Taken] decreases by {0}% for each allied plant structure within 1 tile. (Applies up to a maximum of {1}%)
This unit's [
Damage Taken] decreases by {0}% for each allied plant structure within 1 tile. (Up to a maximum of {1}%)
Life BurstWhen the Strange Seed is destroyed, it explodes, restoring [
Current Health] equal to {0}% of [
Magic Attack Power] to all adjacent allied units and granting [
Cooldown Reduction] for {...
When the Strange Seed is destroyed, it explodes, restoring [
Current Health] equal to {0}% of [
Magic Attack Power] to all adjacent allied units and granting them [
Cooldown Reduction]...
Items, gear and crafting
- 1 descriptions were updated.
1 entries
Meat StewA dish made by simmering meat and various ingredients. Great for recovering stamina.
A dish made by simmering meat and various ingredients. Satisfies hunger and improves mood.
Effects and traits
- Shield Up has been renamed to
Shields Up. - 5 descriptions were updated.
5 entries
PoisonTake defense ignoring magic damage equal to {0}% of [
Max Health Total] per 10 second. This effect cannot stack.
Takes defense-ignoring magic damage equal to {0}% of [
Max Health Total] per 10 seconds.
Sunheart BloomDeals {0}% of magic attack power as magic damage to all nearby enemies and applies [
Critical Weakness] for {1} seconds. Applies {2} of [
Dizziness] on a critical hit. After {3} second...
Deals {0}% of magic attack power as magic damage to all nearby enemies and applies [
Critical Weakness] to them for {1} seconds. On a critical hit, applies {2} stacks of [
Dizziness] t...
GlacierGrants [
Disturbance] for {0} seconds to adjacent enemy units every second. Disappears after {1} seconds.
Every second, applies [
Disturbance] to adjacent enemy units for {0} seconds. Disappears after {1} seconds.
Sword CounterCounters immediately when hit by a melee attack.
Counters immediately after guarding against a melee attack.
Become FireIncreases [
Magic Attack Power] by {3}% per [
Burning] stack.
Increases [
Magic Attack Power] by {3}% per [
Burning] stack granted by the skill. This effect ends when you no longer have [
Burning].
Settlers and recruitment
- Shooter has been renamed to
Reckless Marksman. - 5 descriptions were updated.
5 entries
Maintain OrderIf there are no adjacent enemies for {0} seconds or longer, or after using Chain Grab, it uses [
Sentinel Smite].
During combat, if an enemy remains more than 2 squares away for at least {0} seconds, or while Chain Grab is on cooldown, it can use [
Sentinel Smite] once that skill's cooldown has ended. The di...
Settlement, buildings and research
- 1 descriptions were updated.
1 entries
Events and quests
- Hunt AlphaAcidSlogel has been renamed to
Hunt Alpha Acid Slogel. - Insect Study1 has been renamed to
Insect Study 1. - Insect Study2 has been renamed to
Insect Study 2. - Insect Study3 has been renamed to
Insect Study 3. - Insect Study4 has been renamed to
Insect Study 4.
Game rules and alerts
- The values behind 6 game constants have changed from 3, 6 to 4, 6.
6 entries
Level Up Talent Agility Exceptional,
Level Up Talent Constitution Exceptional,
Level Up Talent Intelligence Exceptional,
Level Up Talent Perception Exceptional,
Level Up Talent Strength Exceptional,
Level Up Talent Will Power Exceptional - The values behind 6 game constants have changed from 3, 7 to 5, 7.
6 entries
Level Up Talent Agility Genius,
Level Up Talent Constitution Genius,
Level Up Talent Intelligence Genius,
Level Up Talent Perception Genius,
Level Up Talent Strength Genius,
Level Up Talent Will Power Genius - The values behind 6 game constants have changed from 2, 5 to 3, 5.
6 entries
Level Up Talent Agility Outstanding,
Level Up Talent Constitution Outstanding,
Level Up Talent Intelligence Outstanding,
Level Up Talent Perception Outstanding,
Level Up Talent Strength Outstanding,
Level Up Talent Will Power Outstanding - The values behind
ETC Update Notice Version have changed from 0 to 1.
Text and wording
Show all 68 entries
- Newly added: 44 text entries.
44 entries
Keyboard Startup Notice QWERTZ,
Keyboard Startup Notice AZERTY,
Keyboard Startup Notice Japanese,
Save Load Delete Campaign,
Save Load Delete Campaign Notice,
Save Load Delete Current Campaign Blocked,
Save Load Delete Campaign Partial Failure,
Game Option Keyboard Layout,
Game Option Keyboard Layout DESC,
Game Option Input Compatibility,
Game Option Input Compatibility DESC,
Input Compatibility Default,
Input Compatibility Caps Lock Alternative,
Game Option Compatibility Preview,
Game Option Compatibility Conflict,
Game Option Compatibility No Changes,
Game Option Compatibility Apply,
Game Option Key Setting Title Only,
Game Option Confine Cursor In Borderless Window,
Dungeon Result UI Confirm Leave Missing Units,
ITEM Trophy Abyss1 Giant Stone Golem NAME,
ITEM Trophy Abyss1 Giant Stone Golem DESC,
ITEM Trophy Abyss1 Giant Stone Golem FLAVOR,
ITEM Trophy Abyss1 Chain Knight Sentinel NAME,
ITEM Trophy Abyss1 Chain Knight Sentinel DESC,
ITEM Trophy Abyss1 Chain Knight Sentinel FLAVOR,
ITEM Trophy Abyss2 Giant Stone Golem NAME,
ITEM Trophy Abyss2 Giant Stone Golem DESC,
ITEM Trophy Abyss2 Giant Stone Golem FLAVOR,
ITEM Trophy Abyss2 Chain Knight Sentinel NAME,
ITEM Trophy Abyss2 Chain Knight Sentinel DESC,
ITEM Trophy Abyss2 Chain Knight Sentinel FLAVOR,
BUILDING Trophy Abyss1 Giant Stone Golem NAME,
BUILDING Trophy Abyss1 Giant Stone Golem DESC,
BUILDING Trophy Abyss1 Giant Stone Golem FLAVOR,
BUILDING Trophy Abyss1 Chain Knight Sentinel NAME,
BUILDING Trophy Abyss1 Chain Knight Sentinel DESC,
BUILDING Trophy Abyss1 Chain Knight Sentinel FLAVOR,
BUILDING Trophy Abyss2 Giant Stone Golem NAME,
BUILDING Trophy Abyss2 Giant Stone Golem DESC,
BUILDING Trophy Abyss2 Giant Stone Golem FLAVOR,
BUILDING Trophy Abyss2 Chain Knight Sentinel NAME,
BUILDING Trophy Abyss2 Chain Knight Sentinel DESC,
BUILDING Trophy Abyss2 Chain Knight Sentinel FLAVOR - 24 text entries had their wording or punctuation tidied.
24 entries
Time LimitEnemies in the final dungeon, the Abyss, grow stronger based on how many days have passed before you first enter it.Enemies in the final dungeon, the Abyss, do not grow stronger based on how many days have passed before you first enter it.ResetWarning! Key {0} is already assigned to {1}. Assign this key to the new action as well?Until X in stockDiamond-shaped areaCompleting research at the research table unlocks new crafting recipes and buildings. Items are required to unlock certain research.Toggle Auto Skill[Update] v0.4.29In today's patch, we have made the following improvements: * Increased the minimum growth values for primary attributes at higher talent gra...https://store.steampowered.com/news/app/2798330/view/689770861148767253Archer Balance RevertedAfter reviewing your feedback on the Archer balance changes introduced in v0.4.23, we have reverted the following changes in today's patch:...https://store.steampowered.com/news/app/2798330/view/702153223322993978[Update] v0.4.23Based on player feedback, we have focused on improving areas that frequently caused frustration, including level-up rerolls, traits, and uni...https://store.steampowered.com/news/app/2798330/view/702153223322993663?l=english
Ebb and Flow Ebb and FlowMajor stats affect a unit's combat and work capabilities. Their effects are as follows: [
Strength] Higher values increase physical at...CloseCloseThe unit's head HP must be at least {0}.The expedition now has ample stocks of food its members enjoy, easing worries about meals for a while. "With supplies like these, we won't h...
Other adjustments
Show all 58 entries
- The hair used by 2 character appearances has changed from Elf02 Yellow to Elf14 Yellow.
2 entries
Elf Slim Unisex 10,
Elf Standard Male 8 - The hair used by 2 character appearances has changed from Elf01 White to Elf13 White.
2 entries
Elf Slim Unisex 4,
Elf Standard Male 10 - The hair used by 2 character appearances has changed from Elf02 Blue to Elf14 Blue.
2 entries
Elf Slim Unisex 9,
Elf Standard Male 0 - The hair used by 2 character appearances has changed from Long04 Black to Long09 Black.
2 entries
Human Standard Female 18,
Human Standard Female 7 - The hair used by 2 character appearances has changed from Long04 Black to Long05 Black.
2 entries
Human Standard Female 22,
Human Standard Female 23 - The hair used by 2 character appearances has changed from Short06 Brown to Short11 Brown.
2 entries
Human Standard Male 14,
Human Standard Male 19 - The hair used by
Elf Slim Unisex 1 has changed from Elf02 White to Elf14 White. - The hair used by
Elf Slim Unisex 13 has changed from Elf04 Green to Elf12 Green. - The hair used by
Elf Slim Unisex 14 has changed from Elf01 Blue to Elf16 Blue. - The hair used by
Elf Slim Unisex 6 has changed from Elf03 Red to Elf02 Red. - The hair used by
Elf Standard Female 10 has changed from Elf05 White to Elf11 White. - The hair used by
Elf Standard Female 14 has changed from Elf08 Green to Elf15 Green. - The hair used by
Elf Standard Female 5 has changed from Elf10 Blue to Elf15 Blue. - The hair used by
Elf Standard Female 7 has changed from Elf03 Red to Elf11 Red. - The hair used by
Elf Standard Female 9 has changed from Elf04 Yellow to Elf12 Yellow. - The hair used by
Elf Standard Male 1 has changed from Elf01 Yellow to Elf13 Yellow. - The hair used by
Elf Standard Male 4 has changed from Elf01 Green to Elf13 Green. - The hair used by
Elf Standard Male 999 has changed from Elf11 Green to Elf17 Green. - The hair used by
Human Fat Unisex 10 has changed from Long02 White to Long10 White. - The hair used by
Human Fat Unisex 12 has changed from Long02 Brown to Long10 Brown. - The hair used by
Human Fat Unisex 14 has changed from Long04 Brown to Short06 Brown. - The hair used by
Human Fat Unisex 17 has changed from Short09 Black to Short10 Black. - The hair used by
Human Fat Unisex 3 has changed from Short02 Red to Short15 Red. - The hair used by
Human Fat Unisex 5 has changed from Long Orange to Short12 Orange. - The hair used by
Human Fat Unisex 7 has changed from Short09 Red to Short10 Red. - The hair used by
Human Standard Female 1 has changed from Long Orange to Long08 Orange. - The hair used by
Human Standard Female 14 has changed from Short04 Orange to Short15 Orange. - The hair used by
Human Standard Female 15 has changed from Short08 Red to Short15 Red. - The hair used by
Human Standard Female 17 has changed from Long02 Brown to Long08 Brown. - The hair used by
Human Standard Female 24 has changed from Short06 Red to Short11 Red. - The hair used by
Human Standard Female 26 has changed from Long02 Red to Long07 Red. - The hair used by
Human Standard Female 27 has changed from Long02 Black to Long08 Black. - The hair used by
Human Standard Female 28 has changed from Long02 Brown to Long09 Brown. - The hair used by
Human Standard Female 4 has changed from Long Blonde to Long10 Blonde. - The hair used by
Human Standard Male 0 has changed from Short07 Brown to Short13 Brown. - The hair used by
Human Standard Male 12 has changed from Short Black to Short14 Black. - The hair used by
Human Standard Male 13 has changed from Short02 Black to Short05 Black. - The hair used by
Human Standard Male 15 has changed from Long Black to Long05 Black. - The hair used by
Human Standard Male 17 has changed from Long Blonde to Long05 Blonde. - The hair used by
Human Standard Male 20 has changed from Long02 Black to Long06 Black. - The hair used by
Human Standard Male 22 has changed from Long02 White to Long05 White. - The hair used by
Human Standard Male 23 has changed from Long04 Black to Long10 Black. - The hair used by
Human Standard Male 25 has changed from Short06 Red to Short11 Brown. - The hair used by
Human Standard Male 27 has changed from Short06 Black to Short Black. - The hair used by
Human Standard Male 3 has changed from Short09 Red to Short16 Red. - 7 descriptions were updated.
7 entries
Guard PotionBlocking enemy attacks has become easier.
Guarding against enemy attacks has become easier.
Sturdy Treasure Chest (Opened)A tightly locked chest that won't open easily.
A sturdy treasure chest that has already been opened.