What's New

Updates ยท per-build data diffs

Version index

VersionDateTotal changesGameplayDev-internal
DS_B.0.3.262026-06-15+5 / ~8 / 0+5 / ~5 / 0~3
Build 237250692026-06-14+38 / ~50 / 0+38 / ~50 / 00
Generated automatically by diffing the game's data tables between Steam builds. Entries link into the current database where the content still exists. Player-visible changes are listed first; dev-only churn (dev comments, editor fields, Korean localization drafts) is collapsed under โ€œDev-internal changesโ€. Korean dev text is shown in English - hover any translated value for the original.

DS_B.0.3.26 - 2026-06-15 ยท updated from Build 23725069 ยท Steam buildid 23739108 - current build โ†‘ back to top

+5
added
8
modified
0
removed
+5 / ~5 / 0
gameplay
~3
dev-internal

Gameplay changes +5 / ~5 / 0 - player-visible

Event Nodes 0 / ~3 / 0

Modified (3)

EntryChanges
Node F1700 NodeF1700
IllustKey: "" โ†’ "Illustration_GuildMerchant"
Node F1800 NodeF1800
IllustKey: "" โ†’ "Illustration_GuildMerchant"
Node N2400 NodeN2400
IllustKey: "" โ†’ "Illustration_Endrossi"

Text / Localization +5 / ~2 / 0

Added (5)

TEXTKEY_RecruitUI_RefreshConfirmNotice
Spend {0} gold to refresh recruitment candidates?
Recruit UIRefresh - desc TEXTKEY_TEXTFIT_RecruitUIRefresh_DESC
Spend gold to immediately refresh recruitment candidates.
TEXTKEY_HelpNotice_TradeTargetInventoryFull
Cannot complete the trade. The target inventory does not have enough space.
TEXTKEY_HelpNotice_TradeTargetWeightLimit
Cannot complete the trade. The target unit would exceed its weight limit.
TEXTKEY_HelpNotice_TradeItemDeliveryFailed
The trade was canceled because the trade item could not be delivered.

Modified (2)

EntryChanges
Inscription of Elasticity - desc TEXTKEY_AFFECTER_ElasticityInscription_DESC
en: When guarding, recover {0}% of lost Health and gain Fortification for {1} seconds. โ†’ When guarding, recover {0}% of lost Health and gain Iron Wall for {1} seconds.
Npc21 - title TEXTKEY_Event_Npc21_Title
en: TODO โ†’ Alpha Acid Slogel Hunt Complete
Dev-internal changes ~3 - dev comments, editor-only fields, Korean localization churn

Event Nodes ~3

EntryChanges
Node E010 NodeE010
DevComment: The following content is planned for Early Access. - Boss of the first region, Veil of Silence - Second region, Festeriโ€ฆ โ†’ The following content is planned for Early Access. - The boss of the first region, the Veil of Silence - The second regโ€ฆ
Node E020 NodeE020
DevComment: The following content is planned for the full release. - Regions 3-6 and their bosses - Additional research trees - Newโ€ฆ โ†’ The following content is planned for the full release. - Regions 3-6 and their bosses - Additional research trees - Achโ€ฆ
Node N2500 NodeN2500
DevComment: Can't trade because there is no merchant room โ†’ She looks displeased. "Listen, Expedition Leader, I can't trade without a Trading Post."

Build 23725069 - 2026-06-14 ยท updated from DS_B.0.3.21 ยท unlabeled interim build between B.0.3.21 and B.0.3.26 โ†‘ back to top

+38
added
50
modified
0
removed
+38 / ~50 / 0
gameplay
0
dev-internal

Gameplay changes +38 / ~50 / 0 - player-visible

Event Choices 0 / ~2 / 0

Modified (2)

EntryChanges
Choice R8000 ChoiceR8000
ActiveCondition: "TargetHeadHealthAbove_10" โ†’ "TargetHeadHealthAbove_80"
Choice R8200 ChoiceR8200
ActiveCondition: "None" โ†’ "TargetHeadHealthAbove_80"

Quests 0 / ~1 / 0

Modified (1)

EntryChanges
Tutorial (Open Skill : K) QUEST_Tuto8
CompleteCondition: "LearnSkill_Active/3_1\n&&\nLearnSkill_Passive/1_1" โ†’ "LearnSkill_Active/1_1\n&&\nLearnSkill_Passive/1_1"

Dungeon Rooms 0 / ~3 / 0

Modified (3)

EntryChanges
Veil Silence Common Event Merchant DUNGEONROOM_VeilSilence_Common_Event_Merchant
SpawnMonster: ["UNIT_VeilSilenceMerchant"] โ†’ ["NULL"]
Veil Silence Common Event Xenon DUNGEONROOM_VeilSilence_Common_Event_Xenon
SpawnMonster: ["UNIT_Xenon"] โ†’ ["NULL"]
Veil Silence Common Event Endrossi DUNGEONROOM_VeilSilence_Common_Event_Endrossi
SpawnMonster: ["UNIT_Endrossi"] โ†’ ["NULL"]

NPC Spawns 0 / ~2 / 0

Modified (2)

EntryChanges
Endrossi Dungeon NPCSC_EndrossiDungeon
ProhibitedRecords: ["NpcDead_Endrossi", "KillCount_GiantStoneGolem_1", "QuestFinish_InteractAndrossi4"] โ†’ ["NpcDead_Endrossi", "KillCount_GiantStoneGolem_1", "QuestFinish_InteractEndrossi4"]
SpawnDungeonRoomKey: "DUNGEONROOM_VeilSilence_Common_Event_Androssi" โ†’ "DUNGEONROOM_VeilSilence_Common_Event_Endrossi"
Endrossi Safe NPCSC_EndrossiSafe
ProhibitedRecords: ["NpcDead_Endrossi", "QuestFinish_InteractAndrossi4"] โ†’ ["NpcDead_Endrossi", "QuestFinish_InteractEndrossi4"]

Text / Localization +38 / ~42 / 0

Added (38)

TEXTKEY_InteractionOption_AssignBedOwner
Set Owner : {0}
TEXTKEY_InteractionOption_ClearBedOwner
Clear Owner : {0}
TEXTKEY_GameOption_ToggleEdgeScreen
Edge Screen Scrolling
TEXTKEY_EntitySummaryUI_ToggleBedOwnerUI
Set Owner
TEXTKEY_EntitySummaryUI_BuildingDescription_BedOwner
Current Owner: {0}
Toggle Bed Owner - desc TEXTKEY_TEXTFIT_ToggleBedOwner_DESC
Set Owner
Accessory Attack Stats - name TEXTKEY_Tooltip_AttackRandomTags_NAME
Accessory Attack Stats
Accessory Attack Stats - desc TEXTKEY_Tooltip_AttackRandomTags_DESC
Accessory Defense Stats - name TEXTKEY_Tooltip_DefenseRandomTags_NAME
Accessory Defense Stats
Accessory Defense Stats - desc TEXTKEY_Tooltip_DefenseRandomTags_DESC
Accessory Utility Stats - name TEXTKEY_Tooltip_UtilityRandomTags_NAME
Accessory Utility Stats
Accessory Utility Stats - desc TEXTKEY_Tooltip_UtilityRandomTags_DESC
TEXTKEY_Tooltip_RandomStats
Available Stats
Holding Funeral - name TEXTKEY_AFFECTER_HoldingFuneral_NAME
Holding Funeral
Holding Funeral - subname TEXTKEY_AFFECTER_HoldingFuneral_SUBNAME
Holding Funeral - desc TEXTKEY_AFFECTER_HoldingFuneral_DESC
Held a funeral for a deceased colleague.
Holding Funeral - flavor TEXTKEY_AFFECTER_HoldingFuneral_FLAVOR
We will all remember.
TODO - name TEXTKEY_AFFECTER_NocturnalDayTime_NAME
TODO
TODO - subname TEXTKEY_AFFECTER_NocturnalDayTime_SUBNAME
TODO - desc TEXTKEY_AFFECTER_NocturnalDayTime_DESC
TODO
TODO - flavor TEXTKEY_AFFECTER_NocturnalDayTime_FLAVOR
TODO
TODO - name TEXTKEY_AFFECTER_NocturnalNightTime_NAME
TODO
TODO - subname TEXTKEY_AFFECTER_NocturnalNightTime_SUBNAME
TODO - desc TEXTKEY_AFFECTER_NocturnalNightTime_DESC
TODO
TODO - flavor TEXTKEY_AFFECTER_NocturnalNightTime_FLAVOR
TODO
Lycan - name TEXTKEY_AFFECTER_Lycan_NAME
Lycan
Lycan - desc TEXTKEY_AFFECTER_Lycan_DESC
Lycan.

Gain TODO at night.
Gain the TODO penalty during the day.
Lycan - flavor TEXTKEY_AFFECTER_Lycan_FLAVOR
TODO
TEXTKEY_PLAYERNAME_Lycan_Male_0
Thut
TEXTKEY_PLAYERNAME_Lycan_Female_0
Ma'atkara
Npc25 - title TEXTKEY_Event_Npc25_Title
Guild Merchant
Npc26 - title TEXTKEY_Event_Npc26_Title
TODO
Node N2500 - desc TEXTKEY_NodeN2500_DESC
She looks displeased.

"Hey Expedition Leader, we can't trade without a Trading Post."
Node N2600 - desc TEXTKEY_NodeN2600_DESC
TODO
Choice N25000 - desc TEXTKEY_ChoiceN25000_DESC
Leave
Choice N26000 - desc TEXTKEY_ChoiceN26000_DESC
Trade
Choice N26001 - desc TEXTKEY_ChoiceN26001_DESC
Leave
TEXTKEY_Action_SpendMinute
TODO

Modified (42)

EntryChanges
Dungeon Result Dead - desc TEXTKEY_TEXTFIT_DungeonResultDead_DESC
en:
The unit died during the expedition.
โ†’ This expedition member died during the expedition.
Dungeon Result Missing - desc TEXTKEY_TEXTFIT_DungeonResultMissing_DESC
en: The unit went missing during the expedition.
TIP: Units outside the portal's room are considered missing.
โ†’ This expedition member went missing during the expedition.
TIP: Expedition members outside the portal room are considered missing.
TEXTKEY_Tooltip_Hold
en: {0}: Hold โ†’ {0}: Pin
Greatsword Skill Tree - desc TEXTKEY_SKILLTREE_Greatsword_DESC
en: The greatsword excels in powerful strikes but is slower in speed. โ†’ The greatsword excels in powerful strikes, but hit chance is low.
Blunt Skill Tree - desc TEXTKEY_SKILLTREE_Blunt_DESC
en: Blunt weapons excel in breaking through defenses with powerful strikes. โ†’ Blunt weapons specialize in enduring attacks and disrupting opponents.
Water Magic Skill Tree - desc TEXTKEY_SKILLTREE_WaterMagic_DESC
en: Water magic excels in healing and defense. โ†’ Water magic excels in summoning and granting Barriers.
Nature Magic Skill Tree - desc TEXTKEY_SKILLTREE_NatureMagic_DESC
en: Nature magic focuses on healing and enhancing vitality. โ†’ Nature magic specializes in healing and makes use of plants in various ways.
Talent - desc TEXTKEY_Shared_Talent_DESC
en: Talent represents a characterโ€™s growth potential for a Major Stat.
The greater the talent, the more their Major Stat increases when Leveling Up.โ€ฆ
โ†’ Talent represents a character's growth potential for a Major Stat.
The greater the talent, the more their Major Stat can increase when โ€ฆ
Silver Necklace - desc TEXTKEY_ITEM_SilverNecklace_DESC
en: A finely crafted silver necklace. โ†’ A finely crafted silver necklace.
You can gain random stats from [Tooltip_AttackRandomTags], [Tooltip_DefenseRandomTags], or [Tooltip_UtilityRandomTags].
Silver Ring - desc TEXTKEY_ITEM_SilverRing_DESC
en: A simple yet elegant silver ring. โ†’ A simple yet elegant silver ring.
You can gain random stats from [Tooltip_AttackRandomTags], [Tooltip_DefenseRandomTags], or [Tooltip_UtilityRandomTags].
Red Crystal Necklace - desc TEXTKEY_ITEM_RedCrystalNecklace_DESC
en: A necklace embedded with red crystal. โ†’ A necklace embedded with red crystal.
You can gain random stats from [Tooltip_AttackRandomTags].
Blue Crystal Necklace - desc TEXTKEY_ITEM_BlueCrystalNecklace_DESC
en: A necklace embedded with blue crystal. โ†’ A necklace embedded with blue crystal.
You can gain random stats from [Tooltip_DefenseRandomTags].
Green Crystal Necklace - desc TEXTKEY_ITEM_GreenCrystalNecklace_DESC
en: A necklace embedded with green crystal. โ†’ A necklace embedded with green crystal.
You can gain random stats from [Tooltip_UtilityRandomTags].
Red Crystal Ring - desc TEXTKEY_ITEM_RedCrystalRing_DESC
en: A ring embedded with red crystal. โ†’ A ring embedded with red crystal.
You can gain random stats from [Tooltip_AttackRandomTags].
Blue Crystal Ring - desc TEXTKEY_ITEM_BlueCrystalRing_DESC
en: A ring embedded with blue crystal. โ†’ A ring embedded with blue crystal.
You can gain random stats from [Tooltip_DefenseRandomTags].
Green Crystal Ring - desc TEXTKEY_ITEM_GreenCrystalRing_DESC
en: A ring embedded with green crystal. โ†’ A ring embedded with green crystal.
You can gain random stats from [Tooltip_UtilityRandomTags].
Garnet Necklace - desc TEXTKEY_ITEM_GarnetNecklace_DESC
en: A necklace adorned with garnet gems. โ†’ A necklace adorned with garnet gems.
You can gain random stats from [Tooltip_AttackRandomTags].
Opal Necklace - desc TEXTKEY_ITEM_OpalNecklace_DESC
en: A necklace adorned with opal gems. โ†’ A necklace adorned with opal gems.
You can gain random stats from [Tooltip_DefenseRandomTags].
Peridot Necklace - desc TEXTKEY_ITEM_PeridotNecklace_DESC
en: A necklace adorned with peridot gems. โ†’ A necklace adorned with peridot gems.
You can gain random stats from [Tooltip_UtilityRandomTags].
Garnet Ring - desc TEXTKEY_ITEM_GarnetRing_DESC
en: A ring adorned with garnet gems. โ†’ A ring adorned with garnet gems.
You can gain random stats from [Tooltip_AttackRandomTags].
Opal Ring - desc TEXTKEY_ITEM_OpalRing_DESC
en: A ring adorned with opal gems. โ†’ A ring adorned with opal gems.
You can gain random stats from [Tooltip_DefenseRandomTags].
Peridot Ring - desc TEXTKEY_ITEM_PeridotRing_DESC
en: A ring adorned with peridot gems. โ†’ A ring adorned with peridot gems.
You can gain random stats from [Tooltip_UtilityRandomTags].
Health Boost - name TEXTKEY_AFFECTER_HealthBoost_NAME
en: Life Regen โ†’ Health Boost
Health Boost - desc TEXTKEY_AFFECTER_HealthBoost_DESC
en: Recover stack * {0} health per second. โ†’ Restores {0} Current Health per stack every second.
Energy Boost - name TEXTKEY_AFFECTER_EnergyBoost_NAME
en: Energy Regen โ†’ Energy Boost
Energy Boost - desc TEXTKEY_AFFECTER_EnergyBoost_DESC
en: Recover stack * {0} energy per second. โ†’ Restores {0} Energy per stack every second.
Dark Thorn Vine - desc TEXTKEY_BUILDING_DarkThornVine_DESC
en: A malevolent plant that has taken root in Barren Land, spawned by the corrupt magic seeping from Dungeon Portal.

Its thorny tendrils radiate a โ€ฆ
โ†’ A harmful plant that grows in Barren Land due to the corrupt magic flowing from Dungeon Portal.
Nearby land becomes Corrupted Ground and cannot โ€ฆ
WIP Notice - desc TEXTKEY_GAMEGUIDE_WipNotice_DESC
en: Hello! Dungeon Settlers is currently in the beta development stage. There are many Not Implemented Feature, and various bugs may occur.
##
If a critical bug occโ€ฆ
โ†’ Hello! Dungeon Settlers is currently in the beta development stage. There are many Not Implemented Feature, and various bugs may occur.
##
If a critical bug oโ€ฆ
Impending Doom - desc TEXTKEY_GAMEGUIDE_GameObjective_DESC
en: A catastrophe has struck. The wicked dungeon core, who took the name Arcteon, is rapidly turning the entire continent into Barren Land.
##
As the expediโ€ฆ
โ†’ A catastrophe has struck. The wicked Dungeon Core Arcteon is rapidly turning the entire continent into Barren Land.
##
As the expedition leader dispatched bโ€ฆ
Resources and Gathering - desc TEXTKEY_GAMEGUIDE_ResourcesGathering_DESC
en: Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from 'Gatherable Structures' found on the map.
#โ€ฆ
โ†’ Building your base and preparing for expeditions requires a large amount of resources. You can gather resources from gatherable structures found on the map.
##
โ€ฆ
Multi-Selection - desc TEXTKEY_GAMEGUIDE_MultiSelect_DESC
en: You can click and drag with the left mouse button to select multiple units at once. Or press the ~ key (to the left of the number keys) to <color=#ccbeb8 โ†’ You can click and drag with the left mouse button to select multiple units at once. Or press the Tab key to select all units.
##
Tooltip - desc TEXTKEY_GAMEGUIDE_Tooltip_DESC
en: Tooltips appear when you hover the mouse over items, skills, traits, โ†’ Tooltips appear when you hover the mouse over items, skills, traits,
Storage and Carrying Items - desc TEXTKEY_GAMEGUIDE_Storage_DESC
en: When returning from the dungeon to the settlement, units will place the items they collected during expedition on the ground.
Storage buildings are used to storโ€ฆ
โ†’ When returning from the dungeon to the settlement, units will place the items they collected during the expedition on the ground.
Storage buildings are used to โ€ฆ
Stress - desc TEXTKEY_GAMEGUIDE_StressStatus_DESC
en: Indicates the level of mental strain a unit is under.
When Stress reaches its maximum, the unit enters a Mental Collapse state, and โ€ฆ
โ†’ Indicates the level of mental strain a unit is under.
When Stress reaches its maximum, the unit enters a Mental Collapse state, and โ€ฆ
Dungeon Corruption - desc TEXTKEY_GAMEGUIDE_DungeonCorruption_DESC
en: Dungeon Portals created by Dungeon Core Arcteon drain energy from their surroundings, slowly turning parts of the continent into Barren Land.
As theโ€ฆ
โ†’ Dungeon Portals created by Dungeon Core Arcteon drain energy from their surroundings, slowly turning parts of the continent into Barren Land.
As thโ€ฆ
Unit Ability: Major Stat - desc TEXTKEY_GAMEGUIDE_MajorStat_DESC
en: Numbers representing a unit's abilities. Each main attribute corresponds to the following abilities:

[Strength]
This main attribute proportionally increases maโ€ฆ
โ†’ Numbers representing a unit's abilities. Each major stat corresponds to the following abilities:

Strength
This major stat proportionally increases maxโ€ฆ
TEXTKEY_ALERT_VeryExhausted_DESC2
en: When the unitโ€™s Energy reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.

TIP: During expedition, units doโ€ฆ
โ†’ When the unitโ€™s Energy reaches 0, they will fall into a deep sleep and become unconscious, unable to be controlled.

TIP: During expedition, units do nโ€ฆ
Npc17 - title TEXTKEY_Event_Npc17_Title
en: Hunt White Mawmurk โ†’ White Mawmurk Hunt
Npc18 - title TEXTKEY_Event_Npc18_Title
en: Hunt Alpha Acid Slogel โ†’ Alpha Acid Slogel Hunt
Npc21 - title TEXTKEY_Event_Npc21_Title
en: Alpha Acid Slogel Hunt Complete โ†’ TODO
+ 2 more changedโ€ฆ
Node T910 - desc TEXTKEY_NodeT910_DESC
en: "Aaaah!"

You hear a scream nearby-and instantly recognize the voice as Liana's, one of your companions.

She's surrounded by a swarm of rats and soon collapsesโ€ฆ
โ†’ "Aaaah!"

You hear a scream nearby-and instantly recognize the voice as Liana's, one of your companions.

She's surrounded by a swarm of rats and soon collapsesโ€ฆ
Node T1100 - desc TEXTKEY_NodeT1100_DESC
en: "Phew..."

She struggles to catch her breath.

"What about Jack and Ivan?"

At your question, her face darkens without a word. You pause for a
โ†’ "Haa..."

With help, she barely manages to lift herself up and catches her breath with difficulty.

"What about Jack and Ivan, who were with you?"</color
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