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Guild Soldier

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Guild Soldier icon

Guild Soldier

UNIT_GuardSpearman · Neutral NPC GuildGuard

The spearmen dispatched by the guild guard this place under the officer's orders.

Traits & skills

TRAITS
SKILLS
Deals physical damage equal to 90% of physical attack power to the target. Deals the same damage to enemies positioned in a straight line in the direction of the attack.
Basic Spear Attack range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Spear Attack 90% physical2669173216260
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP18000
Physical attack200
Magic attack20
Attack speed0.5
Critical chance5%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance23.1%
Magic resistance23.1%
Move speed (100 = normal)90
Vision range8
Head HPHP9000 (50%)
Body HPHP9000 (50%)
Size (W×H)1×1
Sprite height1.5
Blood typeRed_Small
Combat patternOnlyBasicAttack
BehaviourGuildGuard
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Appears in rooms

Placed directly into 2 room templates (SafeFloor rooms in The Abandoned Mine, Festering Burrow) - each row below shows the floor and the chance of that room being rolled.

RoomRegionRoom typeFloorsChance on floor
Boss Room x2Festering BurrowSafeFloorSafe floor-
Boss Room x2The Abandoned MineSafeFloorSafe floor-

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.