Lesser Guardian Stone
BUILDING_LesserGuardianStone · SubBuilding None
Slightly reduces the mood penalty for staying in the dungeon.
They say they made this to give this hungry space something to eat instead of our souls.
Where to find
- Build it yourself from the construction menu (costs Stone, Mana Stone Powder) - see Construction below
- Generated inside dungeon rooms as floors are rolled: Common Event Abandoned Campsite in The Veil of Silence (F3 ~9% · F4 ~8% · F5 ~0% of visits, 4 per room); Common Event Abandoned Campsite in Festering Burrow (F2 ~4% · F3 ~9% · F4 ~7% · F5 ~0% of visits, 4 per room). - full table in Spawns in the world below
Default traits
Lesser Guardian Stone - Grants Lesser Guardian Ward to player units within 7 distance for 10 seconds.
Construction
Cost:
Stone,
Mana Stone Powder
| Footprint | 1×1 tiles |
| Construction workload | 800 |
| Durability | 250 |
| Vision range | 8 |
| Faction | Ally |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Event Abandoned Campsite | VeilSilence | Event | 3, 4, 5 | 4× | F3 9% · F4 8% · F5 0% |
| Festering Burrow Common Event Abandoned Campsite | FesteringBurrow | Event | 2, 3, 4, 5 | 4× | F2 4% · F3 9% · F4 7% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.