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Crystal Turtle

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Crystal Turtle icon

Crystal Turtle

UNIT_CrystalTurtle · Enemy Beast DefaultEnemy

A mysterious turtle with a shell made of hard crystal.

Variants
Crystal Turtle variant
Crystal Turtle
Base form
Abyss Crystal Turtle variant
Abyss Crystal Turtle
Abyss variant

Traits & skills

TRAITS
Crystal Shell - It possess Reflect: Magic.
SKILLS
Deals physical damage equal to 100% of Physical Attack Power to the target.
Basic Monster Blunt range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Monster Blunt 100% physical2259147184221
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP6750
Physical attack151
Magic attack16
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance0%
Magic resistance37.5%
Move speed (100 = normal)80
Vision range8
Head HPHP3375 (50%)
Body HPHP3375 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternOnlyBasicAttack
BehaviourDefaultEnemy
On-death EXP120

Drops

ItemAmountChance
Intermediate Mana Stone3×32.26%
Intermediate Mana Stone6×3.23%
ItemAmountChance
Hard Shell12×33.33%
Mid-Grade Nature Essence1×11.11%
ItemAmountChance
Red Crystal Ore6×33.33%
Blue Crystal Ore6×33.33%
Green Crystal Ore6×33.33%
Kill EXP: 120

Animations

Idle
Move
Basic Attack
Hit
Dead
Dead Enter

Sprite animations extracted from the game's AnimatorController (CT_Controller). Frame timing is approximate.

Spawns

Spawns naturally in Combat rooms of Festering Burrow from phase 4 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase4 Combat3Festering Burrow4Combat1502× Mud Slogel, 2× Crystal Turtle