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White Mawmurk

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White Mawmurk icon

White Mawmurk

UNIT_WhiteMawmurk · Enemy Beast DefaultEnemy

It is a type of giant rodent that dwells in the forest.
For some reason, it has awakened to magic.

Variants
White Mawmurk variant
White Mawmurk
Base form
Abyss White Mawmurk variant
Abyss White Mawmurk
Abyss variant

Traits & skills

TRAITS
Spell Preheating - Magic skills are unavailable for a certain amount of time
Rodent - Deals 30% additional damage to enemies with Corrosion.
SKILLS
Deals 100% of Magic Attack Power as magic damage.
Attack : Magic Missile range and area on a dungeon room
Magic
Deals 100% of Magic Attack Power as magic damage to the target unit. It then bounces to up to 4 nearby enemy targets within 3 tiles, dealing the same damage. Prioritizes targets with fewer accumulated hits for bouncing.
Arcane Eco range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Arcane Eco 100% magic1642105132158
Attack : Magic Missile 100% magic1642105132158
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP1800
Physical attack20
Magic attack108
Attack speed0.4
Critical chance8%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance20%
Magic resistance0%
Move speed (100 = normal)30
Vision range8
Head HPHP900 (50%)
Body HPHP900 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternWhiteMawmurk
BehaviourDefaultEnemy
On-death EXP80

Drops

ItemAmountChance
Lesser Mana Stone15×32.26%
Lesser Mana Stone30×3.23%
ItemAmountChance
Raw Hide6×53.57%
Fire Essence2×10.71%
Kill EXP: 80

Spawns

Spawns naturally in Combat / Hard Combat rooms of The Veil of Silence from phase 3 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase4 Combat4The Veil of Silence4Combat1003× Acid Slogel, 1× White Mawmurk
Phase3 Hard Combat1The Veil of Silence3HardCombat1002× Blue Stone Golem, 1× White Mawmurk