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White Mawmurk

White Mawmurk icon

White Mawmurk

UNIT_WhiteMawmurk · Enemy Beast DefaultEnemy

It is a type of giant rodent that dwells in the forest.
For some reason, it has awakened to magic.

Variants
White Mawmurk variant
White Mawmurk
Base form
Abyss White Mawmurk variant
Abyss White Mawmurk
Abyss variant

Traits & skills

TRAITS
Spell Preheating - Magic skills are unavailable for a certain amount of time
Rodent - Deals 30% additional damage to enemies with Corrosion.
SKILLS
Deals 100% of Magic Attack Power as magic damage.
Attack : Magic Missile range and area on a dungeon room
Magic
Deals 100% of Magic Attack Power as magic damage to the target unit. It then bounces to up to 4 nearby enemy targets within 3 tiles, dealing the same damage. Prioritizes targets with fewer accumulated hits for bouncing.
Arcane Eco range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Arcane Eco 100% magic1642105132158
Attack : Magic Missile 100% magic1642105132158
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).

Combat stats

Max HP1800
Physical attack20
Magic attack108
Attack speed0.4
Critical chance8%
Dodge chance5%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance20%
Magic resistance0%
Move speed (100 = normal)30
Vision range8
Head HPHP900 (50%)
Body HPHP900 (50%)
Size (W×H)1×1
Sprite height1
Blood typeRed_Small
Combat patternWhiteMawmurk
BehaviourDefaultEnemy
On-death EXP80

Drops

ItemAmountChance
Lesser Mana Stone10×32.26%
Lesser Mana Stone20×3.23%
ItemAmountChance
Raw Hide53.57%
Fire Essence10.71%
Kill EXP: 80

Spawns

Spawns naturally in Combat / Hard Combat rooms of The Veil of Silence from phase 3 onward - each group below is one possible room population.

Spawn groupRegionPhasesRoom typeWeightPool composition
Phase4 Combat4The Veil of Silence4Combat100Acid Slogel, 1× White Mawmurk
Phase3 Hard Combat1The Veil of Silence3HardCombat100Blue Stone Golem, 1× White Mawmurk