White Mawmurk
UNIT_WhiteMawmurk · Enemy Beast DefaultEnemy
It is a type of giant rodent that dwells in the forest.
For some reason, it has awakened to magic.
Variants
White Mawmurk
Base form
Abyss White Mawmurk
Abyss variant
Traits & skills
TRAITS
SKILLS
Arcane Eco15s
Magic
Deals 100% of Magic Attack Power as magic damage to the target unit. It then bounces to up to 4 nearby enemy targets within 3 tiles, dealing the same damage. Prioritizes targets with fewer accumulated hits for bouncing.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 16 | 42 | 105 | 132 | 158 | |
| 16 | 42 | 105 | 132 | 158 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 1800 |
| Physical attack | 20 |
| Magic attack | 108 |
| Attack speed | 0.4 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 20% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 30 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1 |
| Blood type | Red_Small |
| Combat pattern | WhiteMawmurk |
| Behaviour | DefaultEnemy |
| On-death EXP | 80 |
Drops
Pool
DROP_Common_Power10| Item | Amount | Chance |
| 10× | 32.26% | |
| 20× | 3.23% |
| Item | Amount | Chance |
| 6× | 53.57% | |
| 2× | 10.71% |
Kill EXP: 80
Spawns
Spawns naturally in Combat / Hard Combat rooms of The Veil of Silence from phase 3 onward - each group below is one possible room population.
| Spawn group | Region | Phases | Room type | Weight | Pool composition |
|---|---|---|---|---|---|
| Phase4 Combat4 | The Veil of Silence | 4 | Combat | 100 | 3× Acid Slogel, 1× White Mawmurk |
| Phase3 Hard Combat1 | The Veil of Silence | 3 | HardCombat | 100 | 2× Blue Stone Golem, 1× White Mawmurk |
