DungeonSettlers.wiki

Bone

Bone icon

Bone

ITEM_Bone  Common Resource

A common animal bone.

How to obtain

Drops & gathering

Merchants

Dungeon events

Used in

Crafting ingredient

Repairs

Buildings

  • Tomb for (construction)

Stats

Price8 gold
Sell value4 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight2
Max stack20
Durability600

Resource node: Shabby Skull Totem

A simple totem crafted from bones.

It feels more like a threat than a ritual.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_ShabbySkullTotem

ItemAmountChance
Bone250%
Bone350%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent1F1 35%
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent2F2 23%
Festering Burrow Common Event MerchantFesteringBurrowEvent1, 2, 3, 4, 5F1 6% · F2 4% · F3 9% · F4 7% · F5 0%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Shabby Skull Totem

A crude totem made of roughly tied skulls.

Just looking at it leaves an unpleasant feeling.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_ShabbySkullTotem

ItemAmountChance
Bone250%
Bone350%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent1F1 35%
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent2F2 23%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Shabby Skull Totem

A totem built by stacking multiple skulls.

To some, it is faith; to others, a warning.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_ShabbySkullTotem

ItemAmountChance
Bone250%
Bone350%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent1F1 35%
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent2F2 23%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Bone Pile

A pile of assorted bones.

Mourning the countless victims.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_BonePile

ItemAmountChance
Bone450%
Bone650%

Node

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Goblin Village Stage1FesteringBurrowEvent1F1 35%
Festering Burrow Common Event Goblin Village Stage2FesteringBurrowEvent2F2 23%
Festering Burrow Common Event Devric Worship SiteFesteringBurrowEvent2F2 20%
BASEAREAROOM_Default_Big_LastRefugeBase mapBig--

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource node: Bone Pile

A pile of assorted bones.

Mourning the countless victims.

On deconstruct / gather

Gather workload: 800

Drop pool: DROP_BonePile

ItemAmountChance
Bone450%
Bone650%

Node

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range0
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantno
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Festering Burrow Common Event Devric Worship SiteFesteringBurrowEvent2F2 20%
BASEAREAROOM_Default_Big_LastRefugeBase mapBig--

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.

Resource nodes these nodes yield several items, so they keep their own pages