Bone
A common animal bone.
How to obtain
Drops & gathering
- Junk Heap8 (15.38% ×6) - from
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor) - Shabby Skull Totem (50% ×2, 50% ×3) - from
Shabby Skull Totem (resource node) in FesteringBurrow floors 1-5 (~35% per floor),
Shabby Skull Totem (resource node) in FesteringBurrow floors 1-2 (~35% per floor),
Shabby Skull Totem (resource node) in FesteringBurrow floors 1-2 (~35% per floor) - Bone Pile (50% ×4, 50% ×6) - from
Bone Pile (resource node) in FesteringBurrow floors 1-2 (~35% per floor),
Bone Pile (resource node) in FesteringBurrow floor 2 (~20% per floor) - Dirty Corpses2 (80% ×8) - from
Tainted Corpse (resource node) in FesteringBurrow floors 1-5 (~9% per floor),
Tainted Corpse (resource node) in FesteringBurrow floors 1-5 (~9% per floor) - Mawmurk Random (20% ×5) - from
Mawmurk - Red Monster Rat Random (50% ×15) - from
Red Monster Rat - Grey Monster Rat Random (25% ×9) - from
Grey Monster Rat - Goblin Worker Random (20% ×6) - from
Goblin Worker - Goblin Thrower Random (40% ×8) - from
Goblin Thrower - Goblin Shaman Random (40% ×10) - from
Goblin Shaman - Goblin Rider Random (20.69% ×12) - from
Goblin Rider
Merchants
- Guild Merchant3 - stock chance 100%, qty 20–30, price -25%…+25%
- Endrossi - stock chance 100%, qty 10–20, price 25%…+50%
- Veil Silence Merchant - stock chance 100%, qty 10–20, price -25%…+25%
Dungeon events
- Event Beneath the Corruption ×15 - "You've truly done well."
- Event Vine Hell ×4 - "Search more thoroughly."
- Event Vine Hell ×4 - "Burn it all."
- Event Vine Hell ×4 - "Leave"
Used in
Crafting ingredient
- 10×
Bone Stick per (at Hunter Workstation) - 6×
Bone Sword per (at Hunter Workstation) - 4×
Bone Club per (at Hunter Workstation) - 6×
Bone Helmet per (at Hunter Workstation) - 12×
Fortified Bone Helmet per (at Hunter Workstation) - 10×
Bone Armor per (at Hunter Workstation) - 20×
Fortified Bone Armor per (at Hunter Workstation) - 6×
Bone Shield per (at Hunter Workstation) - 12×
Fortified Bone Shield per (at Hunter Workstation)
Bone Meal per (at Alchemist Workstation)
Repairs
- Repairs
Bone Club (needs 2) - Repairs
Bone Dagger (needs 2) - Repairs
Bone Sword (needs 3) - Repairs
Bone Axe (needs 3) - Repairs
Bone Bow (needs 3) - Repairs
Bone Great Sword (needs 5) - Repairs
Bone Spear (needs 5) - Repairs
Fire Bone Staff (needs 5) - Repairs
Water Bone Staff (needs 5) - Repairs
Nature Bone Staff (needs 5) - Repairs
Red Crystal Bone Staff (needs 5) - Repairs
Blue Crystal Bone Staff (needs 5) - Repairs
Green Crystal Bone Staff (needs 5) - Repairs
Bone Helmet (needs 3) - Repairs
Fortified Bone Helmet (needs 6) - Repairs
Bone Armor (needs 5) - Repairs
Fortified Bone Armor (needs 10) - Repairs
Bone Shield (needs 3) - Repairs
Fortified Bone Shield (needs 6)
Buildings
- 8×
Tomb for (construction)
Stats
| Price | 8 gold |
| Sell value | 4 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 2 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Shabby Skull Totem
A simple totem crafted from bones.
It feels more like a threat than a ritual.
On deconstruct / gather
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Goblin Village Stage1 | FesteringBurrow | Event | 1 | 2× | F1 35% |
| Festering Burrow Common Event Goblin Village Stage2 | FesteringBurrow | Event | 2 | 2× | F2 23% |
| Festering Burrow Common Event Merchant | FesteringBurrow | Event | 1, 2, 3, 4, 5 | 1× | F1 6% · F2 4% · F3 9% · F4 7% · F5 0% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Shabby Skull Totem
A crude totem made of roughly tied skulls.
Just looking at it leaves an unpleasant feeling.
On deconstruct / gather
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Goblin Village Stage1 | FesteringBurrow | Event | 1 | 2× | F1 35% |
| Festering Burrow Common Event Goblin Village Stage2 | FesteringBurrow | Event | 2 | 2× | F2 23% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Shabby Skull Totem
A totem built by stacking multiple skulls.
To some, it is faith; to others, a warning.
On deconstruct / gather
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Goblin Village Stage1 | FesteringBurrow | Event | 1 | 2× | F1 35% |
| Festering Burrow Common Event Goblin Village Stage2 | FesteringBurrow | Event | 2 | 2× | F2 23% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Bone Pile
A pile of assorted bones.
Mourning the countless victims.
On deconstruct / gather
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Goblin Village Stage1 | FesteringBurrow | Event | 1 | 1× | F1 35% |
| Festering Burrow Common Event Goblin Village Stage2 | FesteringBurrow | Event | 2 | 2× | F2 23% |
| Festering Burrow Common Event Devric Worship Site | FesteringBurrow | Event | 2 | 1× | F2 20% |
BASEAREAROOM_Default_Big_LastRefuge | Base map | Big | - | 2× | - |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Bone Pile
A pile of assorted bones.
Mourning the countless victims.
On deconstruct / gather
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 0 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | no |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Event Devric Worship Site | FesteringBurrow | Event | 2 | 1× | F2 20% |
BASEAREAROOM_Default_Big_LastRefuge | Base map | Big | - | 2× | - |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource nodes these nodes yield several items, so they keep their own pages
Junk Heap (resource node) in FesteringBurrow floors 1-5 (~33% per floor)
Tainted Corpse (resource node) in FesteringBurrow floors 1-5 (~9% per floor)
Tainted Corpse (resource node) in FesteringBurrow floors 1-5 (~9% per floor)