Beast Hunter
Beast Hunters make their living tracking dangerous monsters and massive beasts.
Every beast leaves a trail, and he never misses one.
Effects
Raw values: 10
Recruit generation
| Talent | Min | Max |
| Strength | 10 | 30 |
| Will Power | 10 | 30 |
Biography
Every hunt left behind broken traps and deeply gouged tracks. (unit name) studied fur caught in the dirt and the scent of blood, guessing which way the beast had turned. After growing used to long pursuits, they often looked first for places where an ambush might wait, even on peaceful roads.
(unit name)'s gear was marked with bites and claw scratches. They tied torn leather straps back together, straightened bent spearheads, and held their breath until the cries of the monster faded into the distance. As those days of survival piled up, they became more used to holding their ground than stepping back.
When facing a giant beast, (unit name) did not rush. They closed the distance by piecing together the tracks left by prey, the scent carried on the wind, and the moment the forest suddenly fell quiet. But after chasing threats for so long, they kept the habit of judging where danger might come from first, even among people.
Shown on the profile of a settler with this background; (unit name) is replaced with the settler's own name. One variant is rolled per settler.
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
| Recruitment pool | Not rolled |
Referenced by
Recruit presets: Endrossi CADIDATEPRESET_Endrossi
Obtained from
Innate: Innate to units with a specific background.