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The Little Green One

The Little Green One icon

The Little Green One

Event_Random10 · Random Dungeon repeatable

Trigger

Start conditionCurrentRegion_VeilSilence && CurrentMap_Dungeon && Cooldown_Random10_4320
Target unit conditionAnyUnit
Cooldown4320 min
Repeatableyes
RoleEvent
WhereDungeon
TypeRandom
KeywordDungeon1RandomGreen
Start nodeNodeR1000

Availability

Random event (dungeon, per StartCondition) - selection weight 100, shows an alert. Weights are rolled among the random events whose conditions currently hold, so the effective chance depends on context.

Dialog graph - 3 nodes

Node NodeR1000 (Normal) - start

⟨name⟩ hears something moving swiftly through the nearby bushes.
After rummaging around for a while, they eventually catch something suspicious and bring it to you.

"Sshhhhk!"

The strange creature, resembling a bundle of leaves, wriggles helplessly in ⟨name⟩'s grasp before finally giving up.

"Commander, what should we do with this?"

From what you can tell, the tiny creature does not seem particularly dangerous.

Illustration: Illustration_SmallGreenThing
Choice It might be better in your care. ChoiceR10000
Tooltip: ShowChoiceAction_ChoiceR10100
Choice Hmm. Curious little thing. What if we took it apart? ChoiceR10001
Tooltip: ShowChoiceAction_ChoiceR10110
Choice Ignore it and move on. ChoiceR10002
No action (ends the event).

Node NodeR1010 (Normal)

⟨name⟩ awkwardly scratches their head before deciding to keep the curious little creature as a companion.

Illustration: Illustration_SmallGreenThing
Choice Hm, it seems to like you. ChoiceR10100
Tooltip: ShowAction

Node NodeR1011 (Normal)

"-Screeeeech!!"

As ⟨name⟩ tears apart several pieces of the creature, a sharp cry echoes through the air.

Once it is completely dismantled, a tiny green essence is discovered at its core. At the very least, your curiosity has been satisfied.

Illustration: Illustration_SmallGreenThing
Choice Quite fascinating. ChoiceR10110
Tooltip: ShowAction