Torch
AFFECTER_Torch · None Positive Visible in game
Grants Torch's Light to allied units within 3 range for 10 seconds every 10 seconds.
Effects & keywords
Torch's Light (on allies): Mood increases. (+1 Mood)+1 Mood
How the math works
Things the tooltip does not tell you
- The flag is PassiveAction.IsTransferAttach (+0x51), new in this build. Its name and the v0.4.29 patch note ('progress states and internal timers ... not reset when moving between the settlement and dungeons') say it is set when the passive is re-attached by a map transfer. No direct call to its setter was found in the slice (the write is inlined), so the exact moments it is set were not traced.
- TorchRoutine was read only far enough to confirm it adds AFFECTER_TorchLight; its target and range rules were not re-derived here.
Read out of the game binary of build 25846389. AFFECTER_Torch.Passive_Heroic.OnEnable@0x96939C, AFFECTER_Torch.Passive_Heroic.Check@0x969574, AFFECTER_Torch.Passive_Heroic.<TorchRoutine>d__4.MoveNext@0x96984C
Effects
Grants Torch's Light to allied units within 3 range for 10 seconds every 10 seconds. The torch counts down a beat counter and, when it runs out, applies Torch Light; the countdown is now kept when the carrier moves to a new map.
Raw values: 10, 3, 10
Properties
| Max stack | Does not stack |
| Polarity | Positive |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | yes |
| Building attachable | no |
Referenced by
Items (on equip):
Torch
Obtained from
Items:
Torch