Abyss Goblin Thrower
UNIT_AbyssGoblinThrower · Enemy Abyss DefaultEnemy
An entity of the Abyss in the form of a Goblin Thrower.
Variants
Goblin Thrower
Base form
Abyss Goblin Thrower
Abyss variant
Traits & skills
TRAITS
SKILLS
Net Throwing10s
Magic
Deals magic damage equal to 100% of Magic Attack Power to a single enemy target and applies Rooting for 5 seconds.
Rooting (on enemy): Unable to move from the current position.

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 6 | 16 | 41 | 51 | 61 | |
| 2 | 6 | 16 | 20 | 23 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 1680 |
| Physical attack | 42 |
| Magic attack | 16 |
| Attack speed | 0.5 |
| Critical chance | 8% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 110 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.3 |
| Blood type | None |
| Combat pattern | LowHealthFirstAvoidMelee |
| Behaviour | DefaultEnemy |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Animations
Spawn
Revive
Summon
Sprite animations extracted from the game's AnimatorController (GT_Controller). Frame timing is approximate.
Appears in rooms
Placed directly into 4 room templates (Combat rooms in Abyss) - each row below shows the floor and the chance of that room being rolled.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| It's easier to deal with workers first. When HP gets low, they flee to eat herbs. | Abyss | Combat | 6 | F6 ~100% |
| Slogel flees and the thrower casts nets, so the battle can drag on quite long, making the Abyss gimmick's Bleeding stacking a serious threat. x2 | Abyss | Combat | 9 | F9 ~100% |
| A deliberate battle where Throwers bind enemies' feet and Armored Insects charge in for a vicious combo. x2 | Abyss | Combat | 12 | F12 ~100% |
| In normal combat appears with workers, but in the abyss appears with throwers and brawlers. | Abyss | Combat | 15 | F15 ~100% |

