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Blueberry

Blueberry icon

Blueberry

ITEM_BlueBerry  Common Food Vegeterian

A small fruit with a perfect balance of sweetness and tartness.

A small and sweet fruit, perfect as a snack.

On use

Blue Berry
Grants:
Satisfies Hunger and changes Mood by 3 for 300 seconds.
+3 Moodfor 300sProper mealVegetarian

How to obtain

Drops & gathering

Stats

Price12 gold
Sell value6 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight1
Max stack20
Durability600
Expires after9000 ticks (≈0.14 days)
Hunger restored10
Mood when eaten+3 (for 300s)
Edibleyes

Resource node: Blueberry Bush

A bush from which blueberries can be harvested.

Sweet blueberries add a touch of forest fragrance.

On deconstruct / gather

Gather workload: 320

Drop pool: DROP_BlueBerryRandom

ItemAmountChance
Blueberry150%
Blueberry250%

Node

Footprint4×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Tutorial 3TutorialTutorial31, 2F1 100% · F2 100%
Veil Silence Common Resource Blue Berry1VeilSilenceResource1, 2F1 25% · F2 13%
Veil Silence Common Resource Blue Berry2VeilSilenceResource1, 2F1 25% · F2 13%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.