Blueberry
ITEM_BlueBerry Common Food Vegeterian
A small fruit with a perfect balance of sweetness and tartness.
A small and sweet fruit, perfect as a snack.
On use
How to obtain
Drops & gathering
- Blue Berry Random (66.67%, 33.33% ×2) - from
Blueberry Bush (resource node) in Tutorial floors 1-2 (~100% per floor); VeilSilence floors 1-2 (~25% per floor) - Easy Support Wagon Berry Fixed (100% ×20) - from
Generous support wagon - Normal Support Wagon Berry Fixed (100% ×12) - from
Support wagon - Hard Support Wagon Berry Fixed (100% ×6) - from
Poor support wagons - Very Hard Support Wagon Berry Fixed (100%) - from
Minimal Support Wagon - Devastation Support Wagon Berry Fixed (100%) - from
Empty Support Wagon
Dungeon events
- Event New Dispatch ×6 - "Understood."
Stats
| Price | 12 gold |
| Sell value | 6 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 1 |
| Max stack | 20 |
| Durability | 600 |
| Expires after | 9000 ticks (≈0.14 days) |
| Hunger restored | 10 |
| Mood when eaten | +3 (for 300s) |
| Edible | yes |
Resource node: Blueberry Bush
A bush from which blueberries can be harvested.
Sweet blueberries add a touch of forest fragrance.
On deconstruct / gather
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Tutorial 3 | Tutorial | Tutorial3 | 1, 2 | 4× | F1 100% · F2 not simulated |
| Veil Silence Common Resource Blue Berry1 | VeilSilence | Resource | 1, 2 | 4× | F1 25.4% · F2 20.7% |
| Veil Silence Common Resource Blue Berry2 | VeilSilence | Resource | 1, 2 | 4× | F1 21.9% · F2 22.4% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.