Copper Ore
Raw ore containing copper. Can be smelted to obtain pure copper.
Red veins are visible within the rock crevices.
How to obtain
Drops & gathering
- Small Copper Node Random (66.67%, 33.33% ×2) - from
Small Copper Node (resource node) in FesteringBurrow floors 3-4 (~6% per floor) - Medium Copper Node Random (66.67% ×2, 33.33% ×4) - from
Medium Copper Node (resource node) in FesteringBurrow floors 3-4 (~6% per floor) - Large Copper Node Random (66.67% ×4, 33.33% ×8) - from
Large Copper Node (resource node)
Used in
Crafting ingredient
- 2×
Copper Ingot per (at Kiln)
Stats
| Price | 15 gold |
| Sell value | 7.5 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 10 |
| Max stack | 20 |
| Durability | 600 |
Resource node: Small Copper Node
A small node containing copper ore.
Red metallic luster is visible on the surface.
On deconstruct / gather
Gather workload: 1500
Drop pool: DROP_SmallCopperNodeRandom
| Item | Amount | Chance |
| 1 | 66.67% | |
| 2 | 33.33% |
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Resource Copper | FesteringBurrow | Resource | 3, 4 | 3× | F3 6% · F4 3% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Medium Copper Node
A medium copper node, good for mining.
It will be a useful resource if smelted.
On deconstruct / gather
Gather workload: 2000
Drop pool: DROP_MediumCopperNodeRandom
| Item | Amount | Chance |
| 2 | 66.67% | |
| 4 | 33.33% |
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Festering Burrow Common Resource Copper | FesteringBurrow | Resource | 3, 4 | 2× | F3 6% · F4 3% |
This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.
Resource node: Large Copper Node
A large node where abundant copper ore can be mined.
It seems to symbolize the richness of the earth.
On deconstruct / gather
Gather workload: 4000
Drop pool: DROP_LargeCopperNodeRandom
| Item | Amount | Chance |
| 4 | 66.67% | |
| 8 | 33.33% |
Node
| Footprint | 4×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |