Expedition Policy
Event_Fixed49 · Expedition Resolution Base one-shot
Trigger
| Start condition | (QuestFinish_Main100 && ScenarioType_Establish) && CurrentMap_Base |
| Cooldown | none |
| Repeatable | no |
| Role | Expedition Resolution |
| Where | Base |
| Type | Fixed |
| Keyword | DecisionStart2 |
| Start node | NodeF4900 |
Availability
Triggered directly by its start condition.
Dialog graph - 2 nodes
Node NodeF4900 (Normal) - start
You have established a basic base of operations, but the expedition has only just begun to take shape.
Once the report is finished, the expedition members gather around you one by one. They want to hear how you intend to proceed.
Illustration:
Illustration_YearningForExplorationChoice We need a new objective. ChoiceF49000
ActivateDecision_true
Choice Do as you please, figure it out well. ChoiceF49001
ActivateDecision_false- Go to node NodeF4911 (100%)
Node NodeF4911 (Normal)
When you wave the matter aside, the expedition members scratch their heads and return to their posts.
Surely the Expedition Commander already has an excellent plan!
TIP : Use Expedition Horn to resume the Expedition Decision.
Complete Expedition Decisions to earn a small amount of Contribution.
Illustration:
Illustration_YearningForExplorationChoice I can't stand troublesome things. ChoiceF49110
No action (ends the event).