Shell Potion Duration
AFFECTER_ShellPotionDuration · None Positive
How the math works
Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_ShellPotionDuration.Passive_ShellPotionDuration.OnEnable@0x96F934, Refactor.Combat.AffecterRelated.PassiveAction.Attach@0x9B92C0
Effects
On a normal enable the passive sets its remaining potion Shell count to the lower of its own stack and the owner's AFFECTER_Shell stack. On a transfer re-attach it keeps the count it had.
Properties
| Max stack | Stacks up to 99 |
| Polarity | Positive |
| Has duration | yes |
| Absolute (can't be removed) | no |
| Exposed to player | no |
| Building attachable | no |
Obtained from
How it is applied: Applied automatically by a game system.