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Blue Blood

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Blue Blood icon

Blue Blood

AFFECTER_BlueBlood · Individual Common

Critical Chance increases by up to 20% in proportion to lost health.

How the math works

Critical Chance of that hit += (Max HP - current HP) / Max HP x FloatValues[0] = missing-HP share x 20.

When it runs: Before the hit is calculated, in the phase where effects adjust the attacker's stats (TickEvent.OnDamage_CalcStatus).

What it applies to: Every hit the wearer deals.

Things the tooltip does not tell you

  • It is a per-hit bonus, not a sheet stat: the character sheet's Critical Chance does not show it.

Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_BlueBlood.Passive_BlueBlood.OnDamage@0x987FA8

Effects

Critical Chance increases by up to 20% in proportion to lost health. Up to +20 percent crit chance on every hit, in proportion to the HP the wearer has lost: +10 at half HP, +20 at 0 HP, 0 at full HP.

Raw values: 20

Properties

Max stackDoes not stack
PolarityNone
Has durationno
Absolute (can't be removed)yes
Exposed to playerno
Building attachableno

Referenced by

Items (on equip): Blue Goblin Necklace

Units (default trait): Blue Goblin

Obtained from

Innate: A unit's innate trait. - carried by Blue Goblin