Blue Blood
AFFECTER_BlueBlood · Individual Common
Critical Chance increases by up to 20% in proportion to lost health.
How the math works
Critical Chance of that hit += (Max HP - current HP) / Max HP x FloatValues[0] = missing-HP share x 20.
When it runs: Before the hit is calculated, in the phase where effects adjust the attacker's stats (TickEvent.OnDamage_CalcStatus).
What it applies to: Every hit the wearer deals.
Things the tooltip does not tell you
- It is a per-hit bonus, not a sheet stat: the character sheet's Critical Chance does not show it.
Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_BlueBlood.Passive_BlueBlood.OnDamage@0x987FA8
Effects
Critical Chance increases by up to 20% in proportion to lost health. Up to +20 percent crit chance on every hit, in proportion to the HP the wearer has lost: +10 at half HP, +20 at 0 HP, 0 at full HP.
Raw values: 20
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Referenced by
Items (on equip):
Blue Goblin Necklace
Units (default trait):
Blue Goblin
Obtained from
Innate: A unit's innate trait. - carried by
Blue Goblin