Inscriptions are permanent trait-like bonuses a unit can gain. They come from two places: a recruit can arrive already carrying inscriptions, and every unit is offered new ones at every level-up from level 2 through 12 (11 chances over a full career). Browse all 95 inscriptions.
At a glance
The level-up offer
At each level-up you are shown 5 inscription choices and pick one. A Retry button rerolls all 5. With the campaign option Lock Consecration on, Retry keeps either the inscription list or the stat result and rerolls only the other. Inscriptions you already own are excluded, so you never see duplicates.
What a level-up roll looks like
- Each slot rolls its rarity on its own, and all 5 use the same weights.
- The game leaves out inscriptions the unit already owns, so the odds of the rest rise as it collects them.
- The Retry button rerolls all 5 slots.
One level-up roll
| Rarity | Chance per slot | Per roll (5 slots) | Expected per roll | Level-ups per appearance |
|---|---|---|---|---|
| Common | 80.7% | 99.97% | 4.035 | 1 |
| Uncommon | 17.0% | 60.6% | 0.85 | 1.6 |
| Rare | 2.00% | 9.61% | 0.1 | 10.4 |
| Legendary | 0.300% | 1.49% | 0.015 | 67.1 |
- A unit stops at level 5 in this build, so it gets 4 level-up rolls and a 5.83% chance of ever being offered a Legendary.
- The full ladder to level 12 gives 11 rolls, and that raises the chance to 15.2%.
One named inscription
A named inscription takes its rarity's chance divided by the number of inscriptions that share the rarity.
Inscriptions per rarity
There are 95 inscriptions in total: Common 17, Uncommon 31, Rare 44, Legendary 3.
- Common are the 17 low-grade stat inscriptions.
- Uncommon are the 17 mid-grade stat inscriptions plus the 9 weapon and magic skill-tree grants and 5 special effects.
- Rare are the 17 high-grade stat inscriptions plus the 9 sub-class skill-tree grants and 18 powerful specials.
- Legendary are the 3 headliners below.
Stat grades
The stat inscriptions scale by grade Low / Mid / High, usually 1x / 2x / 3x, across 17 stats:
- Attack Speed +10% / +20% / +30%
- Cooldown Reduction +10 / +20 / +30
- Critical Chance +5% / +10% / +15%
- Critical Damage Bonus +10% / +20% / +30%
- Dodge Chance +5% / +10% / +15%
- Guard Chance +10% / +20% / +30%
- Guard Damage Reduction +10% / +20% / +30%
- Health Regeneration +0.1% / +0.2% / +0.3%
- Hit Chance +10% / +20% / +30%
- Magic Attack Power +10% / +20% / +30%
- Max Energy +10% / +20% / +30%
- Max Health Total +10% / +20% / +30%
- Max Weight +20% / +40% / +60%
- Physical Attack Power +10% / +20% / +30%
A few are non-linear:
- Life Steal +5% / +7% / +10%
- Magic Resistance +8 / +16 / +25
- Physical Resistance +8 / +16 / +25
Legendary inscriptions
The 3 Legendary inscriptions:
Capital Punishment Inscription: instantly executes any non-boss enemy that takes damage while at 20% combined HP (head + body) or less.
Inscription of Perfection: raises every one of the unit's 6 talents by one tier, capped at Genius.
Inscription of the Storm: when a basic attack crits, it also deals area damage (matching the attack's damage type) to nearby enemies.
Skill-tree grants
Skill-tree inscriptions grant a weapon or magic tree the unit's background would not normally provide. That lets you build unusual hybrids (see Combat: Elements & Weapons).