Inscription of Elasticity
When guarding, recover 5% of lost Health and gain Iron Wall for 10 seconds.
Each guard replenishes your ironclad strength.
Effects & keywords
Iron Wall (on the caster): -30% Damage Taken-30% Damage Taken
How the math works
Heal = (your max HP - your current HP) x 5 x 0.01, which is 5 percent of your current missing health. Iron Wall is then applied for 10 seconds.
Where it lands: The heal is published as its own execution on the wearer.
When it runs: After the wearer guards a hit.
What it applies to: Only on a guarded result, and only when the wearer is the victim.
Worked numbers
| Your missing HP | Healed per guard |
|---|---|
| 0 | 0 |
| 50 | 2.5 |
| 100 | 5 |
| 200 | 10 |
| 400 | 20 |
Health restored by one guard.
Rule of thumb: Every 100 HP you are missing gives 5 HP back per guard.
Things the tooltip does not tell you
- It is 5 percent of missing health, not 5 percent of max health, and it has nothing to do with the size of the hit you guarded.
- It is exactly zero at full HP and strongest when nearly dead.
How it interacts with other effects
- Guard chance is what turns this on, so it is worth nothing on a unit that rarely guards.
Read out of the game binary of build 24354931. AFFECTER_ElasticityInscription.Passive_ElasticityInscription.OnDamage@0x925F84, AFFECTER_ElasticityInscription.Passive_ElasticityInscription.<Heal>d__3.MoveNext@0x9261FC
Effects
Raw values: 5, 10
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | no |
| Building attachable | no |
Obtained from
Inscription: This is an inscription: offered at level-up and on recruitment (see Inscriptions).