Abyss Rebound
AFFECTER_AbyssRebound2 · None Visible in game
When your health drops to 50% or less, you gain Barrier equal to 100% of your lost health for 5 seconds.
Effects & keywords
Barrier (on the caster): Blocks damage to the head/body, consuming stacks equal to the damage blocked.
How the math works
if not used and Health <= MaxHealth x 50 / 100: used = true; barrier = (MaxHealth - Health) x 100 / 100
When it runs: On damage taken by the owner.
Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_AbyssRebound2.Passive_AbyssRebound.OnEnable@0x955D88, Refactor.Combat.AffecterRelated.AFFECTER_AbyssRebound2.Passive_AbyssRebound.OnDamage@0x955F88
Effects
When your health drops to 50% or less, you gain Barrier equal to 100% of your lost health for 5 seconds. Once health falls to FloatValues[0] (50) percent of Max Health or lower, the unit gets a barrier of FloatValues[1] (100) percent of its missing health. It fires once; the used flag resets when the effect is enabled, but not when the unit is re-attached by a map transfer.
Raw values: 50, 100, 5
Properties
| Max stack | Does not stack |
| Polarity | None |
| Has duration | no |
| Absolute (can't be removed) | yes |
| Exposed to player | yes |
| Building attachable | no |
Obtained from
How it is applied: Applied automatically by a game system.