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Abyss Rebound

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Abyss Rebound icon

Abyss Rebound

AFFECTER_AbyssRebound2 · None Visible in game

When your health drops to 50% or less, you gain Barrier equal to 100% of your lost health for 5 seconds.

Effects & keywords

  • Barrier (on the caster): Blocks damage to the head/body, consuming stacks equal to the damage blocked.

How the math works

if not used and Health <= MaxHealth x 50 / 100: used = true; barrier = (MaxHealth - Health) x 100 / 100

When it runs: On damage taken by the owner.

Read out of the game binary of build 25846389. Refactor.Combat.AffecterRelated.AFFECTER_AbyssRebound2.Passive_AbyssRebound.OnEnable@0x955D88, Refactor.Combat.AffecterRelated.AFFECTER_AbyssRebound2.Passive_AbyssRebound.OnDamage@0x955F88

Effects

When your health drops to 50% or less, you gain Barrier equal to 100% of your lost health for 5 seconds. Once health falls to FloatValues[0] (50) percent of Max Health or lower, the unit gets a barrier of FloatValues[1] (100) percent of its missing health. It fires once; the used flag resets when the effect is enabled, but not when the unit is re-attached by a map transfer.

Raw values: 50, 100, 5

Properties

Max stackDoes not stack
PolarityNone
Has durationno
Absolute (can't be removed)yes
Exposed to playeryes
Building attachableno

Obtained from

How it is applied: Applied automatically by a game system.