Eye Ball Soul
SKILL_EyeBallSoul · Item Self
When dealing damage, damage increases by 3% × the distance to the target.
Effects & keywords
Eyeball Soul (on the caster): When dealing damage, damage increases by 3% × the distance to the target. Each character can equip only 1 Soul Trait. If already owned, it will be overwritten. Each hit the wearer deals gets more damage for every tile between the wearer and the target, counted as the larger of the two tile gaps, with no cap.
Granted by
Items:
Eye Ball Soul Stone
Numbers
| Range | 1 |
| Start delay | 3s |
| End delay | 0s |
| Cooldown | 0s |
| Energy cost | 0 |
| Skill points to learn | 0 |
| Required level | 0 |
| Basic attack skill | no |
| Delay scales with attack speed | no |
| Can target over walls | no |
| Raw values | 3 |
Range and area
Self only
This skill is cast on the caster itself. It has no target tile and no area, so there is nothing to aim: it always affects the unit that uses it.