Wild Herb
ITEM_WildHerb Common Consumable Hp Regen
A wild herb with a healing effect.
It's bitter enough to make you regret putting it in your mouth.
On use
How to obtain
Drops & gathering
- Wild Herb Random (50%, 50% ×2) - from
Wild Herb (resource node) in VeilSilence floors 1-4 (~36% per floor) - Goblin Worker Random (13.33% ×9) - from
Goblin Worker
Merchants
- Endrossi Safe - stock chance 100%, qty 16–24, price 25%…+50%
- Guild Merchant2 - stock chance 100%, qty 20–30, price -25%…+25%
- Endrossi - stock chance 100%, qty 16–24, price 25%…+50%
- Veil Silence Merchant - stock chance 100%, qty 10–20, price -25%…+25%
Stats
| Price | 9 gold |
| Sell value | 4.5 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount) |
| Weight | 1 |
| Max stack | 20 |
| Durability | 600 |
| Hunger restored | 5 |
| Mood when eaten | -10 (for 10s) |
| Edible | yes |
Used in
Crafting ingredient
- 2×
Ointment per (at Alchemist Workstation)
Resource node: Wild Herb
Wild herbs useful for healing or cooking.
Precious herbs imbued with nature's power.
On deconstruct / gather
Node
| Footprint | 3×3 tiles |
| Construction workload | 0 |
| Durability | 1000 |
| Vision range | 8 |
| Faction | Neutral |
| Rotatable | no |
| Indoor only | no |
| Housing | no |
| Leaves remnant | yes |
| Selectable | yes |
Spawns in the world
| Where | Region | Type | Floors | Per room | Chance per floor |
|---|---|---|---|---|---|
| Veil Silence Common Combat Middle10 | VeilSilence | Combat | 1, 2, 3, 4 | 4× | F1 31.3% · F2 31.7% · F3 29.9% · F4 27.9% |
| Veil Silence Common Combat Small1 | VeilSilence | Combat | 1, 2 | 2× | F1 36.4% · F2 34.1% |
| Veil Silence Common Combat Non Tree Small1 | VeilSilence | Combat | 2 | 2× | F2 34.6% |
| Veil Silence Common Combat Small1 3f | VeilSilence | Combat | 3, 4 | 2× | F3 26.8% · F4 23.9% |
| Veil Silence Common Resource Herb1 | VeilSilence | Resource | 1, 2, 3 | 6× | F1 26.6% · F2 23.2% · F3 19.4% |
| Veil Silence Common Resource Herb2 | VeilSilence | Resource | 1, 2, 3 | 6× | F1 26.1% · F2 23.8% · F3 18.4% |
| Veil Silence Common Event Herb | VeilSilence | Event | 1 | 13× | F1 19.9% |
This building is placed into the room templates above. "Per room" = how many of this building the template places.
Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.
This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.