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Wild Herb

Steam
Wild Herb icon

Wild Herb

ITEM_WildHerb  Common Consumable Hp Regen

A wild herb with a healing effect.

It's bitter enough to make you regret putting it in your mouth.

On use

Wild Herb
Grants:
  • Wild Herb (on allies): Restore health gradually. (-10 Mood)
    -10 Mood
-10 Moodfor 10s

How to obtain

Drops & gathering

Merchants

Stats

Price9 gold
Sell value4.5 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight1
Max stack20
Durability600
Hunger restored5
Mood when eaten-10 (for 10s)
Edibleyes

Used in

Crafting ingredient

Resource node: Wild Herb

Wild herbs useful for healing or cooking.

Precious herbs imbued with nature's power.

Leaves remnant: Wild Herb Remnant

On deconstruct / gather

Gather workload: 200

Drop pool: DROP_WildHerbRandom

ItemAmountChance
Wild Herb150%
Wild Herb250%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Combat Middle10VeilSilenceCombat1, 2, 3, 44×F1 31.3% · F2 31.7% · F3 29.9% · F4 27.9%
Veil Silence Common Combat Small1VeilSilenceCombat1, 22×F1 36.4% · F2 34.1%
Veil Silence Common Combat Non Tree Small1VeilSilenceCombat22×F2 34.6%
Veil Silence Common Combat Small1 3fVeilSilenceCombat3, 42×F3 26.8% · F4 23.9%
Veil Silence Common Resource Herb1VeilSilenceResource1, 2, 36×F1 26.6% · F2 23.2% · F3 19.4%
Veil Silence Common Resource Herb2VeilSilenceResource1, 2, 36×F1 26.1% · F2 23.8% · F3 18.4%
Veil Silence Common Event HerbVeilSilenceEvent113×F1 19.9%

This building is placed into the room templates above. "Per room" = how many of this building the template places.

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.