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Wild Herb

Wild Herb icon

Wild Herb

ITEM_WildHerb  Common Consumable Hp Regen

A naturally growing herb with healing properties.

Can be used raw, but its effect is minimal.

On use

Wild Herb
Grants:
-10 Moodfor 10s

How to obtain

Drops & gathering

Merchants

Stats

Price9 gold
Sell value4.5 gold (50% of price - GAMESYSTEM_Trade_PlayerSellDiscount)
Weight1
Max stack20
Durability600
Hunger restored5
Mood when eaten-10 (for 10s)
Edibleyes

Used in

Crafting ingredient

Resource node: Wild Herb

Wild herbs useful for healing or cooking.

Precious herbs imbued with nature's power.

On deconstruct / gather

Gather workload: 200

Drop pool: DROP_WildHerbRandom

ItemAmountChance
Wild Herb150%
Wild Herb250%

Node

Footprint3×3 tiles
Construction workload0
Durability1000
Vision range8
FactionNeutral
Rotatableno
Indoor onlyno
Housingno
Leaves remnantyes
Selectableyes

Spawns in the world

WhereRegionTypeFloorsPer roomChance per floor
Veil Silence Common Combat Middle10VeilSilenceCombat1, 2, 3, 4F1 34% · F2 37% · F3 35% · F4 34%
Veil Silence Common Combat Small1VeilSilenceCombat1, 2F1 10% · F2 11%
Veil Silence Common Combat Non Tree Small1VeilSilenceCombat2F2 11%
Veil Silence Common Combat Small1 3fVeilSilenceCombat3, 4F3 10% · F4 10%
Veil Silence Common Resource Herb1VeilSilenceResource1, 2, 3F1 25% · F2 13% · F3 10%
Veil Silence Common Resource Herb2VeilSilenceResource1, 2, 3F1 25% · F2 13% · F3 10%
Veil Silence Common Event HerbVeilSilenceEvent113×F1 19%

This building is placed into the room templates below. "Chance per floor" = how likely this room (and so this building) appears on that floor: the template's weight against competing templates of its type, times how many slots of that type the floor has (from the game's authored floor layouts). "Per room" = how many of this building the template places.

This is a gatherable resource node - not built, bought, or dropped from a kill. The game places it into the room/area layouts listed above when a floor generates; you send a unit to harvest it in place.