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Basic Sword Attack

Basic Sword Attack icon

Basic Sword Attack

SKILL_BasicSwordAttack · Active Physical Melee SingleHostile Basic attack

Deals physical damage equal to 100% of Physical Attack Power to the target.

Range in context

Basic Sword Attack range and area shown on a dungeon room
91 physical damage / target

Damage

Shown for stock Lowell, Wooden Sword at level 5 (level cap). Pick your physical and magic units in the sidebar.
Expected per cast 91 physical per target
= PAtk 84.5 x 100% x 1.079 crit
Versus benchmark 16.9% of Acid Slogel HP
Damage per second 56.5 per second (at attack speed)
Versus median 0.6x the median physical active per cast
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.
Numbers are before target resistance (damage x 100 / (100 + R); most monsters have 0, armored ones up to 60 for a 37.5% cut) and before hit chance, dodge and guard. Combat difficulty does not change your own damage.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

MonsterWhereEasyNormalHardVery HardDevastation
Guild Officerany2054135168202
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Magic Saturation (optional campaign toggle) adds up to +100% by day 100; assumed additive with the tier multiplier, unverified in game.

Numbers

Range1
Start delay0.8s
End delay0.2s
Cooldown0s
Energy cost0
Durability cost1 (Primary)
Skill points to learn0
Required level0
Basic attack skillyes
Delay scales with attack speedyes
Can target over wallsno
Raw values100

Range and area

Range and area of Basic Sword Attack

Blue caster; light blue range (1 tile); orange area hit (single target). The range distance metric shown is approximate; the area shape is exact.