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Guild Archer

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Guild Archer icon

Guild Archer

UNIT_GuardArcher · Neutral NPC GuildGuard

A guild archer who has learned basic archery techniques. Dispatched here on the guild's orders.

Traits & skills

TRAITS
SKILLS
Deals physical damage equal to 100% of Physical Attack Power.
If the target is within 1 tile, the damage dealt is reduced by 50%.
Basic Bow Attack range and area on a dungeon room

Each active skill shows its reach and area drawn on a real dungeon room; the disc marks the caster and the ring or highlighted cells the tiles hit. Click an image to enlarge.

Damage to your units

Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.

AttackEasyNormalHardVery HardDevastation
Basic Bow Attack 100% physical2977192240288
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no Energy, so their skills are gated by cooldown only (a monster skill that costs Energy never fires).

Combat stats

Max HP12000
Physical attack200
Magic attack20
Attack speed0.5
Critical chance5%
Dodge chance10%
Hit chance (melee / ranged)50 / 50
Critical damage bonus+50%
Physical resistance23.1%
Magic resistance23.1%
Move speed (100 = normal)90
Vision range8
Head HPHP6000 (50%)
Body HPHP6000 (50%)
Size (W×H)1×1
Sprite height1.5
Blood typeRed_Small
Combat patternOnlyBasicAttack
BehaviourGuildGuard
On-death EXP0

Drops

No item drops.
Kill EXP: 0

Appears in rooms

Placed directly into 2 room templates (SafeFloor rooms in The Abandoned Mine, Festering Burrow) - each row below shows the floor and the chance of that room being rolled.

RoomRegionRoom typeFloorsChance on floor
Boss RoomFestering BurrowSafeFloorSafe floor-
Boss RoomThe Abandoned MineSafeFloorSafe floor-

Chance on the floor: the share of 10000 floors rolled in the Dungeon Floor Simulator that hold this room, with every NPC room in the draw.