Guild Archer
UNIT_GuardArcher · Neutral NPC GuildGuard
A guild archer who has learned basic archery techniques. Dispatched here on the guild's orders.
Damage to your units
Expected hit against stock Lowell at the level cap, per combat difficulty tier. The tier set in the menu bar is highlighted; pick a saved unit to use its own resistances.
| Attack | Easy | Normal | Hard | Very Hard | Devastation |
|---|---|---|---|---|---|
| 17 | 46 | 115 | 144 | 173 |
Each number is the expected hit against the selected unit (stock Lowell at the level cap by default), after that unit's resistance and the tier's attack multiplier, and before hit chance, dodge and guard. Monsters have no energy cost - their skills are gated by cooldown only (energy is a player-unit resource).
Combat stats
| Max HP | 4000 |
| Physical attack | 120 |
| Magic attack | 20 |
| Attack speed | 0.3 |
| Critical chance | 5% |
| Dodge chance | 5% |
| Hit chance (melee / ranged) | 50 / 50 |
| Critical damage bonus | +50% |
| Physical resistance | 0% |
| Magic resistance | 0% |
| Move speed (100 = normal) | 90 |
| Vision range | 8 |
| Head HP | |
| Body HP | |
| Size (W×H) | 1×1 |
| Sprite height | 1.5 |
| Blood type | Red_Small |
| Combat pattern | OnlyBasicAttack |
| Behaviour | GuildGuard |
| On-death EXP | 0 |
Drops
No item drops.
Kill EXP: 0
Appears in rooms
Spawns only in the SafeFloor room Boss Room in Festering Burrow: one appears here per visit, alongside 2× Guild Soldier, 1× Guild Officer.
| Room | Region | Room type | Floors | Room odds |
|---|---|---|---|---|
| Boss Room | Festering Burrow | SafeFloor | Safe floor | - |
