Observe Endrossi
Event_Npc15 · NPC talk Endrossi repeatable
Trigger
| Start condition |
|
| Cooldown | none |
| Repeatable | yes |
| Role | Quest scene |
| Where | Base |
| Type | Npc |
| Keyword | EndrossiDefault |
| Start node | NodeN1500 |
Availability
Build note (DS_B.0.4.29): the DefaultEventKey column of EventNpcMappingTable is shifted by one row in this build, so the default talk is taken from the event keyword instead.
What happens
No decision to make here: one button, and this is what it does.
Nothing changes: this scene is text only.
Dialog graph - 1 node
Node NodeN1500 (Normal) - start
She silently dresses her prey.
Choice You seem busy. ChoiceN15000
No action (ends the event).